public Welcome ( byte id, System.Guid gameSessionId, bool waitForGameState ) : void | ||
id | byte | |
gameSessionId | System.Guid | |
waitForGameState | bool | |
리턴 | void |
public Welcome ( byte id, System.Guid gameSessionId, bool waitForGameState ) : void | ||
id | byte | |
gameSessionId | System.Guid | |
waitForGameState | bool | |
리턴 | void |