// Do we need a record of ownership or do we assume clients are honest? public HeadlessServer(NetworkServer ns, Entity level) { this.networkServer = ns; state.root.addChild(level); StateChange createLevel = new StateChange(); createLevel.type = StateChangeType.CREATE_LEVEL; if (level is TestLevel) { createLevel.stringProperties.Add(StateProperties.LEVEL_TYPE, "testlevel"); } }
public static StateChange GetStateData(byte[] b) { StateChange ret = new StateChange(b); return ret; }