public PlayerVertex(Player player, float x, float y) : base(x, y) { this.Player = player; }
public PlayerFace(Player player, HalfEdge halfEdge) : base(halfEdge) { this.Player = player; }
public Vector3 Infront(Player p, float length) => p.Location + ((Vector3.forward * length));
private void SwitchPlayer() { if (currentPlayer == Player.Player1) { currentPlayer = Player.Player2; } else if (currentPlayer == Player.Player2) { currentPlayer = Player.Player1; } }