public override StateAction hydrate <T>(T source) { this.fleet = tryCoerce <T, Fleet>(source); base._Init(); return(this); }
public static string FleetName(this Fleet fleet) { return(fleet.state.namedState.name); }
public override StateAction hydrate <T>(T source) { fleet = tryCoerce <T, Fleet>(source); return(fleet.patrol(Array.ConvertAll(targets, (i) => (Vector3)i))); }
public static bool isUsers(this Fleet fleet) { return(fleet.state.factionOwnedState.belongsTo.value.isUsers); }