public void OnEnable() { actor = (ObiRod)target; rodBlueprint = serializedObject.FindProperty("m_RodBlueprint"); collisionMaterial = serializedObject.FindProperty("m_CollisionMaterial"); selfCollisions = serializedObject.FindProperty("m_SelfCollisions"); surfaceCollisions = serializedObject.FindProperty("m_SurfaceCollisions"); stretchShearConstraintsEnabled = serializedObject.FindProperty("_stretchShearConstraintsEnabled"); stretchCompliance = serializedObject.FindProperty("_stretchCompliance"); shear1Compliance = serializedObject.FindProperty("_shear1Compliance"); shear2Compliance = serializedObject.FindProperty("_shear2Compliance"); bendTwistConstraintsEnabled = serializedObject.FindProperty("_bendTwistConstraintsEnabled"); torsionCompliance = serializedObject.FindProperty("_torsionCompliance"); bend1Compliance = serializedObject.FindProperty("_bend1Compliance"); bend2Compliance = serializedObject.FindProperty("_bend2Compliance"); plasticYield = serializedObject.FindProperty("_plasticYield"); plasticCreep = serializedObject.FindProperty("_plasticCreep"); chainConstraintsEnabled = serializedObject.FindProperty("_chainConstraintsEnabled"); tightness = serializedObject.FindProperty("_tightness"); }
public override void OnEnable() { base.OnEnable(); rod = (ObiRod)target; particlePropertyNames.AddRange(new string[] { "Rotational Mass" }); }
private static void DrawGizmos(ObiRod actor, GizmoType gizmoType) { Handles.color = Color.white; if (actor.rodBlueprint != null) { ObiPathHandles.DrawPathHandle(actor.rodBlueprint.path, actor.transform.localToWorldMatrix, actor.rodBlueprint.thickness, 20); } }
static void CreateObiRope() { GameObject c = new GameObject("Obi Rod"); Undo.RegisterCreatedObjectUndo(c, "Create Obi Rod"); ObiRod rope = c.AddComponent <ObiRod>(); ObiCurve path = c.AddComponent <ObiCurve>(); ObiSolver solver = c.AddComponent <ObiSolver>(); c.AddComponent <ObiRopeExtrudedRenderer>(); rope.Solver = solver; rope.ropePath = path; }