protected void CreateRigidbody() { obiRigidbody = null; // find the first rigidbody up our hierarchy: Rigidbody rb = GetComponentInParent <Rigidbody>(); // if we have an rigidbody above us, see if it has a ObiRigidbody component and add one if it doesn't: if (rb != null) { obiRigidbody = rb.GetComponent <ObiRigidbody>(); if (obiRigidbody == null) { obiRigidbody = rb.gameObject.AddComponent <ObiRigidbody>(); } Oni.SetColliderRigidbody(oniCollider, obiRigidbody.OniRigidbody); } else { Oni.SetColliderRigidbody(oniCollider, IntPtr.Zero); } }
private void Update2DColliders() { for (int i = 0; i < colliders2D.Count; i++) { Collider2D source = colliders2D[i]; if (source == null || !source.enabled || !source.gameObject.activeInHierarchy) { continue; } Rigidbody2D rb = source.GetComponentInParent <Rigidbody2D>(); ObiCollider oc = source.GetComponent <ObiCollider>(); // Get the adequate rigidBodyIndex. If several colliders share a rigidbody, they'll get the same rigidBodyIndex. int rigidBodyIndex = -1; if (rb != null) { if (!rigidbodyIDs.TryGetValue(rb.GetInstanceID(), out rigidBodyIndex)) { ObiRigidbody or = rb.GetComponent <ObiRigidbody>(); rigidBodyIndex = Oni.GetRigidbodyCount(oniColliderGroup); Oni.SetRigidbodies(oniColliderGroup, new Oni.Rigidbody[] { new Oni.Rigidbody(rb, (or != null) ? or.kinematicForParticles : false) }, 1, rigidBodyIndex); rigidbodyIDs[rb.GetInstanceID()] = rigidBodyIndex; } } float thickness = (oc != null)?oc.thickness:0; if (source is CircleCollider2D) { Oni.SetColliders(oniColliderGroup, new Oni.Collider[] { new Oni.Collider(source, Oni.ShapeType.Sphere, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Sphere), rigidBodyIndex, (oc != null)?oc.materialIndex:0) }, 1, Oni.GetColliderCount(oniColliderGroup)); Oni.SetSphereShapes(oniColliderGroup, new Oni.SphereShape[] { new Oni.SphereShape(source as CircleCollider2D) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Sphere)); } else if (source is BoxCollider2D) { Oni.SetColliders(oniColliderGroup, new Oni.Collider[] { new Oni.Collider(source, Oni.ShapeType.Box, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Box), rigidBodyIndex, (oc != null)?oc.materialIndex:0) }, 1, Oni.GetColliderCount(oniColliderGroup)); Oni.SetBoxShapes(oniColliderGroup, new Oni.BoxShape[] { new Oni.BoxShape(source as BoxCollider2D) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Box)); } else if (source is EdgeCollider2D) { EdgeCollider2D mc = source as EdgeCollider2D; EdgeColliderShapeAndData shapeAndData; if (!edgeColliderData.TryGetValue(source as EdgeCollider2D, out shapeAndData)) { // Get current amount of triangle mesh shapes: int shapeIndex = Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.EdgeMesh); // Generate mesh collider triangle data and shape: Oni.EdgeMeshData data = new Oni.EdgeMeshData(mc); Oni.EdgeMeshShape shape = new Oni.EdgeMeshShape(mc, thickness, data.AddrOfVertexData(), data.AddrOfEdgeData()); // Pack both in a small wrapper: shapeAndData = new EdgeColliderShapeAndData(data, shape, shapeIndex); // Tell Oni we want to define a new triangle mesh: Oni.SetEdgeMeshShapes(oniColliderGroup, new Oni.EdgeMeshShape[] { shapeAndData.meshShape }, 1, shapeIndex); Oni.UpdateEdgeMeshShapes(oniColliderGroup, 1, shapeIndex); // Store mesh collider data: edgeColliderData[mc] = shapeAndData; } Oni.SetColliders(oniColliderGroup, new Oni.Collider[] { new Oni.Collider(source, Oni.ShapeType.EdgeMesh, thickness, shapeAndData.shapeIndex, rigidBodyIndex, (oc != null)?oc.materialIndex:0) }, 1, Oni.GetColliderCount(oniColliderGroup)); } else { Debug.LogWarning("2D Collider type " + source.GetType() + " not supported by Obi. Ignoring it."); } } }
private void UpdateColliders(ObiSolver solver) { for (int i = 0; i < colliders.Count; i++) { Collider source = colliders[i]; if (source == null || !source.enabled || !source.gameObject.activeInHierarchy) { continue; } Rigidbody rb = source.GetComponentInParent <Rigidbody>(); ObiCollider oc = source.GetComponent <ObiCollider>(); // Get the adequate rigidBodyIndex. If several colliders share a rigidbody, they'll get the same rigidBodyIndex. int rigidBodyIndex = -1; if (rb != null) { if (!rigidbodyIDs.TryGetValue(rb.GetInstanceID(), out rigidBodyIndex)) { ObiRigidbody or = rb.GetComponent <ObiRigidbody>(); rigidBodyIndex = Oni.GetRigidbodyCount(oniColliderGroup); Oni.SetRigidbodies(oniColliderGroup, new Oni.Rigidbody[] { new Oni.Rigidbody(rb, (or != null) ? or.kinematicForParticles : false) }, 1, rigidBodyIndex); rigidbodyIDs[rb.GetInstanceID()] = rigidBodyIndex; } } float thickness = (oc != null)?oc.thickness:0; Oni.Collider collider = new Oni.Collider(); bool supported = true; if (source is SphereCollider) { collider = new Oni.Collider(source, Oni.ShapeType.Sphere, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Sphere), rigidBodyIndex, (oc != null)?oc.materialIndex:0); Oni.SetSphereShapes(oniColliderGroup, new Oni.SphereShape[] { new Oni.SphereShape(source as SphereCollider) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Sphere)); } else if (source is BoxCollider) { collider = new Oni.Collider(source, Oni.ShapeType.Box, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Box), rigidBodyIndex, (oc != null)?oc.materialIndex:0); Oni.SetBoxShapes(oniColliderGroup, new Oni.BoxShape[] { new Oni.BoxShape(source as BoxCollider) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Box)); } else if (source is CapsuleCollider) { collider = new Oni.Collider(source, Oni.ShapeType.Capsule, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Capsule), rigidBodyIndex, (oc != null)?oc.materialIndex:0); Oni.SetCapsuleShapes(oniColliderGroup, new Oni.CapsuleShape[] { new Oni.CapsuleShape(source as CapsuleCollider) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Capsule)); } else if (source is CharacterController) { collider = new Oni.Collider(source, Oni.ShapeType.Capsule, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Capsule), rigidBodyIndex, (oc != null)?oc.materialIndex:0); Oni.SetCapsuleShapes(oniColliderGroup, new Oni.CapsuleShape[] { new Oni.CapsuleShape(source as CharacterController) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Capsule)); } else if (source is TerrainCollider) { TerrainCollider tc = source as TerrainCollider; Oni.HeightData data; if (!heightData.TryGetValue(tc, out data)) { data = heightData[tc] = new Oni.HeightData(tc); } collider = new Oni.Collider(source, Oni.ShapeType.Heightmap, thickness, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Heightmap), rigidBodyIndex, (oc != null)?oc.materialIndex:0); Oni.SetHeightmapShapes(oniColliderGroup, new Oni.HeightmapShape[] { new Oni.HeightmapShape(tc, data.AddrOfHeightData()) }, 1, Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.Heightmap)); } else if (source is MeshCollider) { MeshCollider mc = source as MeshCollider; MeshColliderShapeAndData shapeAndData; if (mc.sharedMesh != null) { // We can share the same triangle data across several instances of the same MeshCollider: if (!meshColliderData.TryGetValue(mc.sharedMesh, out shapeAndData)) { // Get current amount of triangle mesh shapes: int shapeIndex = Oni.GetShapeCount(oniColliderGroup, Oni.ShapeType.TriangleMesh); // Generate mesh collider triangle data and shape: Oni.TriangleMeshData data = new Oni.TriangleMeshData(mc); Oni.TriangleMeshShape shape = new Oni.TriangleMeshShape(mc, (oc != null)?oc.meshColliderType:Oni.TriangleMeshShape.MeshColliderType.ThinTwoSided, thickness, data.AddrOfVertexData(), data.AddrOfTriangleData()); // Pack both in a small wrapper: shapeAndData = new MeshColliderShapeAndData(data, shape, shapeIndex); // Tell Oni we want to define a new triangle mesh: Oni.SetTriangleMeshShapes(oniColliderGroup, new Oni.TriangleMeshShape[] { shapeAndData.meshShape }, 1, shapeIndex); Oni.UpdateTriangleMeshShapes(oniColliderGroup, 1, shapeIndex); // Store mesh collider data: meshColliderData[mc.sharedMesh] = shapeAndData; } collider = new Oni.Collider(source, Oni.ShapeType.TriangleMesh, thickness, shapeAndData.shapeIndex, rigidBodyIndex, (oc != null)?oc.materialIndex:0); } } else { supported = false; Debug.LogWarning("Collider type " + source.GetType() + " not supported by Obi. Ignoring it."); } if (supported) { // convert to colliders to solver's local space: if (solver.simulateInLocalSpace) { collider.SetSpaceTransform(solver.transform); } Oni.SetColliders(oniColliderGroup, new Oni.Collider[] { collider }, 1, Oni.GetColliderCount(oniColliderGroup)); } } }