protected override void OnAddToSolver(IObiConstraints constraints) { for (int i = 0; i < skinCompliance.count; i++) { particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]]; } // pass constraint data arrays to the solver: Oni.SetSkinConstraints(batch, particleIndices.GetIntPtr(), skinPoints.GetIntPtr(), skinNormals.GetIntPtr(), skinRadiiBackstop.GetIntPtr(), skinCompliance.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); }
public void SetShapeMatchingConstraints(ObiNativeIntList particleIndices, ObiNativeIntList firstIndex, ObiNativeIntList numIndices, ObiNativeIntList explicitGroup, ObiNativeFloatList shapeMaterialParameters, ObiNativeVector4List restComs, ObiNativeVector4List coms, ObiNativeQuaternionList orientations, ObiNativeFloatList lambdas, int count) { Oni.SetShapeMatchingConstraints(oniBatch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(), shapeMaterialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), count); }
protected override void OnAddToSolver(IObiConstraints constraints) { if (source != null) { for (int i = 0; i < particleIndices.count; i++) { particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]]; stiffnesses[i * 2] = 0; stiffnesses[i * 2 + 1] = 0; } } // pass constraint data arrays to the solver: Oni.SetPinConstraints(batch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), pinBodies.GetIntPtr(), stiffnesses.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); }
protected override void OnAddToSolver(IObiConstraints constraints) { for (int i = 0; i < particleIndices.count; i++) { particleIndices[i] = constraints.GetActor().solverIndices[source.particleIndices[i]]; } for (int i = 0; i < orientations.count; i++) { orientations[i] = constraints.GetActor().actorLocalToSolverMatrix.rotation; } // pass constraint data arrays to the solver: Oni.SetShapeMatchingConstraints(batch, particleIndices.GetIntPtr(), firstIndex.GetIntPtr(), numIndices.GetIntPtr(), explicitGroup.GetIntPtr(), materialParameters.GetIntPtr(), restComs.GetIntPtr(), coms.GetIntPtr(), orientations.GetIntPtr(), m_ConstraintCount); Oni.SetActiveConstraints(batch, m_ActiveConstraintCount); Oni.CalculateRestShapeMatching(constraints.GetActor().solver.OniSolver, batch); }
public void SetPinConstraints(ObiNativeIntList particleIndices, ObiNativeIntList colliderIndices, ObiNativeVector4List offsets, ObiNativeQuaternionList restDarbouxVectors, ObiNativeFloatList stiffnesses, ObiNativeFloatList lambdas, int count) { Oni.SetPinConstraints(oniBatch, particleIndices.GetIntPtr(), offsets.GetIntPtr(), restDarbouxVectors.GetIntPtr(), colliderIndices.GetIntPtr(), stiffnesses.GetIntPtr(), lambdas.GetIntPtr(), count); }
public void InterpolateDiffuseProperties(ObiNativeVector4List properties, ObiNativeVector4List diffusePositions, ObiNativeVector4List diffuseProperties, ObiNativeIntList neighbourCount, int diffuseCount) { Oni.InterpolateDiffuseParticles(oniSolver, properties.GetIntPtr(), diffusePositions.GetIntPtr(), diffuseProperties.GetIntPtr(), neighbourCount.GetIntPtr(), diffuseCount); }
public void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime) { Oni.ApplyPositionInterpolation(oniSolver, startPositions.GetIntPtr(), startOrientations.GetIntPtr(), stepTime, unsimulatedTime); }
void Solver_OnStepEnd(ObiSolver s) { if (solver == null) { return; } ReallocateParticles(); for (int i = 0; i < alive; ++i) { positions[i] = particles[i].position; } Oni.InterpolateDiffuseParticles(solver.OniSolver, solver.velocities.GetIntPtr(), positions.GetIntPtr(), velocities.GetIntPtr(), neighbourCount.GetIntPtr(), alive); for (int i = 0; i < alive; ++i) { // kill the particle if it has very few neighbors: if (neighbourCount[i] < minNeighbors) { particles[i].remainingLifetime = 0; } particles[i].velocity = velocities[i]; } ps.SetParticles(particles, alive); }
public void SetSkinConstraints(ObiNativeIntList particleIndices, ObiNativeVector4List skinPoints, ObiNativeVector4List skinNormals, ObiNativeFloatList skinRadiiBackstop, ObiNativeFloatList skinCompliance, ObiNativeFloatList lambdas, int count) { Oni.SetSkinConstraints(oniBatch, particleIndices.GetIntPtr(), skinPoints.GetIntPtr(), skinNormals.GetIntPtr(), skinRadiiBackstop.GetIntPtr(), skinCompliance.GetIntPtr(), lambdas.GetIntPtr(), count); }