예제 #1
0
 public override void UpdateParticleEditorInformation()
 {
     for (int i = 0; i < emitter.positions.Length; i++)
     {
         wsPositions[i]  = emitter.GetParticlePosition(i);
         facingCamera[i] = true;
     }
 }
예제 #2
0
        public override void UpdateParticleEditorInformation()
        {
            for (int i = 0; i < emitter.positions.Length; i++)
            {
                wsPositions[i] = emitter.GetParticlePosition(i);
            }

            //if (rope.clothMesh != null){
            for (int i = 0; i < emitter.positions.Length; i++)
            {
                facingCamera[i] = IsParticleFacingCamera(Camera.current, i);
            }
            //}
        }