public override void UpdateParticleEditorInformation() { for (int i = 0; i < emitter.positions.Length; i++) { wsPositions[i] = emitter.GetParticlePosition(i); facingCamera[i] = true; } }
public override void UpdateParticleEditorInformation() { for (int i = 0; i < emitter.positions.Length; i++) { wsPositions[i] = emitter.GetParticlePosition(i); } //if (rope.clothMesh != null){ for (int i = 0; i < emitter.positions.Length; i++) { facingCamera[i] = IsParticleFacingCamera(Camera.current, i); } //} }