public void Setup(FluidRenderingUtils.FluidRendererSettings settings, FluidRenderingUtils.FluidRenderTargets renderTargets, ObiParticleRenderer[] renderers) { // Copy settings; this.settings = settings; this.renderTargets = renderTargets; this.renderers = renderers; if (thickness_Material == null) { thickness_Material = FluidRenderingUtils.CreateMaterial(Shader.Find("Hidden/FluidThickness")); } if (color_Material == null) { color_Material = FluidRenderingUtils.CreateMaterial(Shader.Find("Obi/Fluid/Colors/FluidColorsBlend")); } bool shadersSupported = thickness_Material && color_Material; if (!shadersSupported || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf)) { Debug.LogWarning("Obi Fluid Renderer not supported in this platform."); return; } }
public void Setup(FluidRenderingUtils.FluidRendererSettings settings, FluidRenderingUtils.FluidRenderTargets renderTargets, ObiParticleRenderer[] renderers) { // Copy settings; this.settings = settings; this.renderTargets = renderTargets; this.renderers = renderers; if (depth_BlurMaterial == null) { depth_BlurMaterial = FluidRenderingUtils.CreateMaterial(Shader.Find("Hidden/ScreenSpaceCurvatureFlow")); } if (normal_ReconstructMaterial == null) { normal_ReconstructMaterial = FluidRenderingUtils.CreateMaterial(Shader.Find("Hidden/NormalReconstruction")); } bool shadersSupported = depth_BlurMaterial && normal_ReconstructMaterial; if (!shadersSupported || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf)) { Debug.LogWarning("Obi Fluid Renderer not supported in this platform."); return; } }
public void Setup(FluidRenderingUtils.FluidRendererSettings settings, FluidRenderingUtils.FluidRenderTargets renderTargets, ObiParticleRenderer[] renderers) { // Copy settings; this.settings = settings; this.renderTargets = renderTargets; this.renderers = renderers; if (!SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf)) { Debug.LogWarning("Obi Fluid Renderer not supported in this platform."); return; } }
public void Setup(FluidRenderingUtils.FluidRendererSettings settings, FluidRenderingUtils.FluidRenderTargets renderTargets) { // Copy settings; this.settings = settings; this.renderTargets = renderTargets; if (fluid_Material == null) { fluid_Material = FluidRenderingUtils.CreateMaterial(Shader.Find("Obi/URP/Fluid/FluidShading")); } bool shadersSupported = fluid_Material; if (!shadersSupported || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) || !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf)) { Debug.LogWarning("Obi Fluid Renderer not supported in this platform."); return; } }