예제 #1
0
        private void OnEnable()
        {
            Undo.undoRedoPerformed += PrecessUndo;

            EditorActions.Clear();
            EditorState.Clear();
            EditorState.Repaint = Repaint;

            States = (States)target;

            SerializedState = serializedObject;

            EditorGroup.Enable(States.Group);
        }
예제 #2
0
 private void PrecessUndo()
 {
     EditorGroup.Enable(States.Group);
     EditorState.Reorder(States.Group);
     Repaint();
 }