/// <summary> /// Determines if a point in inside or outside a polygon. Inside /// includes on the edge for this method. /// Works for both convex and concave polygons (Winding number test) /// </summary> /// <param name="x">x-coordinate for the point</param> /// <param name="y">y-coordiante for the point</param> /// <param name="polygon">Polygon</param> /// <returns> /// <p>true: If the point is inside the polygon</p> /// <p>false: If the point is outside the polygon.</p> /// </returns> protected static bool IsPointInPolygonOrOnEdge(double x, double y, XYPolygon polygon) { bool result = IsPointInPolygon(x, y, polygon); if (result) { return(result); } else { int iLine = 0; while ((!result) && (iLine < polygon.Points.Count)) { var line = polygon.GetLine(iLine); result = IsPointInLine(x, y, line); iLine++; } } return(result); }
[Test] public void GetLine() { // -- Triangle -- XYPolygon xypolygon = new XYPolygon(); xypolygon.Points.Add(new XYPoint(1,2)); xypolygon.Points.Add(new XYPoint(4,3)); xypolygon.Points.Add(new XYPoint(2,5)); Assert.AreEqual(new XYLine(1,2,4,3),xypolygon.GetLine(0)); Assert.AreEqual(new XYLine(4,3,2,5),xypolygon.GetLine(1)); Assert.AreEqual(new XYLine(2,5,1,2),xypolygon.GetLine(2)); // -- concave polygon -- XYPolygon xypolygon4 = new XYPolygon(); xypolygon4.Points.Add(new XYPoint(1,1)); xypolygon4.Points.Add(new XYPoint(9,1)); xypolygon4.Points.Add(new XYPoint(5,5)); xypolygon4.Points.Add(new XYPoint(5,3)); xypolygon4.Points.Add(new XYPoint(3,3)); xypolygon4.Points.Add(new XYPoint(3,8)); xypolygon4.Points.Add(new XYPoint(9,8)); xypolygon4.Points.Add(new XYPoint(9,11)); xypolygon4.Points.Add(new XYPoint(1,11)); Assert.AreEqual(new XYLine(1, 1, 9, 1),xypolygon4.GetLine(0)); Assert.AreEqual(new XYLine(9, 1, 5, 5),xypolygon4.GetLine(1)); Assert.AreEqual(new XYLine(5, 5, 5, 3),xypolygon4.GetLine(2)); Assert.AreEqual(new XYLine(5, 3, 3, 3),xypolygon4.GetLine(3)); Assert.AreEqual(new XYLine(3, 3, 3, 8),xypolygon4.GetLine(4)); Assert.AreEqual(new XYLine(3, 8, 9, 8),xypolygon4.GetLine(5)); Assert.AreEqual(new XYLine(9, 8, 9, 11),xypolygon4.GetLine(6)); Assert.AreEqual(new XYLine(9,11, 1 ,11),xypolygon4.GetLine(7)); Assert.AreEqual(new XYLine(1,11, 1 , 1),xypolygon4.GetLine(8)); }
/// <summary> /// The method calculates the intersection points of triangle a and b both /// of type XYPolygon. /// </summary> /// <param name="triangleA">triangle. The search is started along triangleA.</param> /// <param name="triangleB">triangle. Intersection with this triangle are sought.</param> /// <param name="p">Starting point for the search. p must be part of triangleA.</param> /// <param name="i">on input: End index for the first line segment of triangleA in the search. /// on output: End index for the last intersected line segment in triangleA.</param> /// <param name="j">on input: -1 if vertices before intersection is not to be added to list. /// on output: End index for last intersected line segment of triangleB.</param> /// <param name="intersectionPolygon">polygon eventuallu describing the /// intersection area between triangleA and triangleB</param> /// <returns> /// The p, i, j and intersectionPolygon are called by reference and modified in the method. /// </returns> private static void Intersect(XYPolygon triangleA, XYPolygon triangleB, ref XYPoint p, ref int i, ref int j, ref XYPolygon intersectionPolygon) { XYLine lineA; XYLine lineB; int im1 = Decrease(i, 2); // "i-1" int count1 = 0; bool found = false; while ((count1 < 3) && (!found)) { lineA = triangleA.GetLine(im1); if (count1 == 0) { lineA = new XYLine(lineA); lineA.P1.X = p.X; lineA.P1.Y = p.Y; } double MinDist = -1; // Distance used when a line is crossed more than once int jm1 = 0; // "j-1" int jm1Store = -1; while (jm1 < 3) { lineB = triangleB.GetLine(jm1); found = IntersectionPoint(lineA, lineB, ref p); double Dist = CalculatePointToPointDistance(lineA.P1, p); if (Dist < EPSILON) { found = false; } if (found) { if ((MinDist < 0) || (Dist < MinDist)) { MinDist = Dist; jm1Store = jm1; } } jm1++; } if (jm1Store > -1) { lineB = triangleB.GetLine(jm1Store); found = IntersectionPoint(lineA, lineB, ref p); XYPoint HelpCoordinate = new XYPoint(p.X, p.Y); XYPoint HelpNode = new XYPoint(HelpCoordinate); intersectionPolygon.Points.Add(HelpNode); j = Increase(jm1Store, 2); } if (!found) { count1++; im1 = Increase(im1, 2); i = Increase(i, 2); if (j != -1) { XYPoint HelpCoordinate = new XYPoint(lineA.P2.X, lineA.P2.Y); XYPoint HelpNode = new XYPoint(HelpCoordinate); intersectionPolygon.Points.Add(HelpNode); } } } lineA = triangleA.GetLine(Decrease(i, 2)); if (CalculatePointToPointDistance(p, lineA.P2) < EPSILON) { i = Increase(i, 2); } lineB = triangleB.GetLine(Decrease(j, 2)); if (CalculatePointToPointDistance(p, lineB.P2) < EPSILON) { j = Increase(j, 2); } }
/// <summary> /// Calculates length of line inside polygon. Parts of the line that is on the edge of /// the polygon only counts with half their length. /// </summary> /// <param name="line">Line</param> /// <param name="polygon">Polygon</param> /// <returns> /// Length of line inside polygon. /// </returns> protected static double CalculateLengthOfLineInsidePolygon(XYLine line, XYPolygon polygon) { var lineList = new List <XYLine> { new XYLine(line) }; for (int i = 0; i < polygon.Points.Count; i++) // For all lines in the polygon { for (int n = 0; n < lineList.Count; n++) { if (lineList.Count > 1000) { throw new Exception("Problems in ElementMapper, line has been cut in more than 1000 pieces !!!"); } if (DoLineSegmentsIntersect((XYLine)lineList[n], polygon.GetLine(i))) { // Split the intersecting line into two lines XYPoint IntersectionPoint = new XYPoint(CalculateIntersectionPoint((XYLine)lineList[n], polygon.GetLine(i))); lineList.Add(new XYLine(IntersectionPoint, lineList[n].P2)); lineList[n].P2.X = IntersectionPoint.X; lineList[n].P2.Y = IntersectionPoint.Y; break; } } } for (int i = 0; i < lineList.Count; i++) { if (lineList.Count > 1000) { throw new Exception("Problems in ElementMapper, line has been cuttes in more than 100 pieces !!!"); } for (int j = 0; j < polygon.Points.Count; j++) { if (IsPointInLineInterior(polygon.GetLine(j).P1, ((XYLine)lineList[i]))) { lineList.Add(new XYLine(polygon.GetLine(j).P1, ((XYLine)lineList[i]).P2)); lineList[i].P2.X = polygon.GetLine(j).P1.X; lineList[i].P2.Y = polygon.GetLine(j).P1.Y; } } } double lengthInside = 0; for (int i = 0; i < lineList.Count; i++) { double sharedLength = 0; for (int j = 0; j < polygon.Points.Count; j++) { sharedLength += CalculateSharedLength(((XYLine)lineList[i]), polygon.GetLine(j)); } if (sharedLength > EPSILON) { lengthInside += sharedLength / 2; } else if (IsPointInPolygon(((XYLine)lineList[i]).GetMidpoint(), polygon)) { lengthInside += ((XYLine)lineList[i]).GetLength(); } } return(lengthInside); }
/// <summary> /// Determines if a point in inside or outside a polygon. Inside /// includes on the edge for this method. /// Works for both convex and concave polygons (Winding number test) /// </summary> /// <param name="x">x-coordinate for the point</param> /// <param name="y">y-coordiante for the point</param> /// <param name="polygon">Polygon</param> /// <returns> /// <p>true: If the point is inside the polygon</p> /// <p>false: If the point is outside the polygon.</p> /// </returns> protected static bool IsPointInPolygonOrOnEdge(double x, double y, XYPolygon polygon) { bool result = IsPointInPolygon(x, y, polygon); if( result ) { return result; } else { int iLine = 0; while( (!result) && (iLine < polygon.Points.Count) ) { XYLine line = new XYLine(); line = polygon.GetLine(iLine); result = IsPointInLine(x, y, line); iLine++; } } return result; }
/// <summary> /// The method calculates the intersection points of triangle a and b both /// of type XYPolygon. /// </summary> /// <param name="triangleA">triangle. The search is started along triangleA.</param> /// <param name="triangleB">triangle. Intersection with this triangle are sought.</param> /// <param name="p">Starting point for the search. p must be part of triangleA.</param> /// <param name="i">on input: End index for the first line segment of triangleA in the search. /// on output: End index for the last intersected line segment in triangleA.</param> /// <param name="j">on input: -1 if vertices before intersection is not to be added to list. /// on output: End index for last intersected line segment of triangleB.</param> /// <param name="intersectionPolygon">polygon eventuallu describing the /// intersection area between triangleA and triangleB</param> /// <returns> /// The p, i, j and intersectionPolygon are called by reference and modified in the method. /// </returns> private static void Intersect (XYPolygon triangleA, XYPolygon triangleB, ref XYPoint p, ref int i, ref int j, ref XYPolygon intersectionPolygon) { XYLine lineA; XYLine lineB; int im1 = Decrease(i, 2); // "i-1" int count1 = 0; bool found = false; while ((count1 < 3) && (!found)) { lineA = triangleA.GetLine(im1); if (count1 == 0) { lineA.P1.X = p.X; lineA.P1.Y = p.Y; } double MinDist = -1; // Distance used when a line is crossed more than once int jm1 = 0; // "j-1" int jm1Store = -1; while (jm1 < 3) { lineB = triangleB.GetLine(jm1); found = IntersectionPoint(lineA, lineB, ref p); double Dist = CalculatePointToPointDistance(lineA.P1,p); if (Dist < EPSILON) { found = false; } if (found) { if ((MinDist < 0) || (Dist < MinDist)) { MinDist = Dist; jm1Store = jm1; } } jm1++; } if ( jm1Store > -1 ) { lineB = triangleB.GetLine(jm1Store); found = IntersectionPoint(lineA, lineB, ref p); XYPoint HelpCoordinate = new XYPoint(p.X, p.Y); XYPoint HelpNode = new XYPoint(HelpCoordinate); intersectionPolygon.Points.Add(HelpNode); j = Increase(jm1Store,2); } if (!found) { count1++; im1 = Increase(im1,2); i = Increase(i,2); if (j!=-1) { XYPoint HelpCoordinate = new XYPoint(lineA.P2.X, lineA.P2.Y); XYPoint HelpNode = new XYPoint(HelpCoordinate); intersectionPolygon.Points.Add(HelpNode); } } } lineA = triangleA.GetLine(Decrease(i, 2)); if ( CalculatePointToPointDistance(p, lineA.P2)<EPSILON ) { i = Increase(i, 2); } lineB = triangleB.GetLine(Decrease(j, 2)); if ( CalculatePointToPointDistance(p, lineB.P2)<EPSILON ) { j = Increase(j, 2); } }
/// <summary> /// Calculates length of line inside polygon. Parts of the line that is on the edge of /// the polygon only counts with half their length. /// </summary> /// <param name="line">Line</param> /// <param name="polygon">Polygon</param> /// <returns> /// Length of line inside polygon. /// </returns> protected static double CalculateLengthOfLineInsidePolygon(XYLine line, XYPolygon polygon) { ArrayList lineList = new ArrayList(); lineList.Add(new XYLine(line)); for (int i = 0; i < polygon.Points.Count; i++) // For all lines in the polygon { for (int n = 0; n < lineList.Count; n++) { if (lineList.Count > 1000) { throw new Exception("Problems in ElementMapper, line has been cut in more than 1000 pieces !!!"); } if (DoLineSegmentsIntersect((XYLine)lineList[n], polygon.GetLine(i))) { // Split the intersecting line into two lines XYPoint IntersectionPoint = new XYPoint(CalculateIntersectionPoint((XYLine)lineList[n], polygon.GetLine(i))); lineList.Add(new XYLine(IntersectionPoint, ((XYLine) lineList[n]).P2)); ((XYLine) lineList[n]).P2.X = IntersectionPoint.X; ((XYLine) lineList[n]).P2.Y = IntersectionPoint.Y; break; } } } for (int i = 0; i < lineList.Count; i++) { if (lineList.Count > 1000) { throw new Exception("Problems in ElementMapper, line has been cuttes in more than 100 pieces !!!"); } for (int j = 0; j < polygon.Points.Count; j++) { if (IsPointInLineInterior( polygon.GetLine(j).P1, ((XYLine) lineList[i]))) { lineList.Add(new XYLine(polygon.GetLine(j).P1, ((XYLine) lineList[i]).P2)); ((XYLine) lineList[i]).P2.X = polygon.GetLine(j).P1.X; ((XYLine) lineList[i]).P2.Y = polygon.GetLine(j).P1.Y; } } } double lengthInside = 0; for (int i = 0; i < lineList.Count; i++) { double sharedLength = 0; for (int j = 0; j < polygon.Points.Count; j++) { sharedLength += CalculateSharedLength(((XYLine) lineList[i]), polygon.GetLine(j)); } if (sharedLength > EPSILON) { lengthInside += sharedLength/2; } else if (IsPointInPolygon(((XYLine) lineList[i]).GetMidpoint(), polygon)) { lengthInside += ((XYLine) lineList[i]).GetLength(); } } return lengthInside; }