private void KeyUp(KeyUpMessage m, GameEngine engine) { if(m.Key == Keys.P) { PerlinNoise perlinNoise = new PerlinNoise(99); Bitmap bitmap = new Bitmap(200, 200); double widthDivisor = 1 / (double)200; double heightDivisor = 1 / (double)200; bitmap.SetEachPixelColour( (point, color) => { double v = // First octave (perlinNoise.Noise(2 * point.X * widthDivisor, 2 * point.Y * heightDivisor, -0.5) + 1) / 2 * 0.7 + // Second octave (perlinNoise.Noise(4 * point.X * widthDivisor, 4 * point.Y * heightDivisor, 0) + 1) / 2 * 0.2 + // Third octave (perlinNoise.Noise(8 * point.X * widthDivisor, 8 * point.Y * heightDivisor, +0.5) + 1) / 2 * 0.1; v = Math.Min(1, Math.Max(0, v)); byte b = (byte)(v * 255); return Color.FromArgb(b, b, b); }); bitmap.Save("test.png", ImageFormat.Png); } if(m.Key == Keys.G) { } }
private void KeyUp(KeyUpMessage m, GameEngine engine) { engine.Bus.Add(new SystemMessage(engine.Timer.LastTickTime, "{0} KeyUp - {1}".fmt(m.TimeSent, m.Key))); if (m.Key == Keys.Escape) { engine.Stop(); } }
public void Start(GameEngine engine) { Bus.Add(new SystemMessage(engine.Timer.LastTickTime, "VoxelRTS Graphics starting.")); using (var p = new VoxelRTSWindow(engine)) { p.LoadView(typeof(VoxelGreen), new VoxelGreenView()); p.LoadView(typeof(Planet), new PlanetView()); p.LoadView(typeof(TopMenu), new TopMenuView(p)); p.Run(); } }
public VoxelRTSWindow(GameEngine engine) : base(1280, 720, new GraphicsMode(32, 24, 0, 1), "ORTS.Test") { VSync = VSyncMode.Off; Views= new ConcurrentDictionary<Type,IGameObjectView>(); Engine = engine; Engine.Bus.OfType<GraphicsDirtyMessage>().Subscribe(m => _graphicsDirty = true); var map = new KeyMap(); Keyboard.KeyDown += (sender, e) => Engine.Bus.Add(new KeyDownMessage(Engine.Timer.LastTickTime, map.Match(e.Key))); Keyboard.KeyUp += (sender, e) => Engine.Bus.Add(new KeyUpMessage(Engine.Timer.LastTickTime, map.Match(e.Key))); Mouse.WheelChanged += (sender, e) => Camera.Translate(new Vect3(0,0,-e.DeltaPrecise)); Camera = new Camera(); Camera.Translate(new Vect3(0, 0, 30)); engine.Bus.Add(new GraphicsLoadedMessage(engine.Timer.LastTickTime)); }
public void Start(GameEngine engine) { Bus.Add(new SystemMessage(engine.Timer.LastTickTime,"Sound Starting.")); }
public IdleState(GameEngine engine) { _engine = engine; }
public MainMenuState(GameEngine engine) { _engine = engine; }
public void Initialise(GameEngine engine) { throw new System.NotImplementedException(); }
public TopMenuState(GameEngine engine) { _engine = engine; }
private void Setup(GameEngine engine) { engine.Timer.Subscribe(t => {/* * foreach (var item in engine.MapItems().OfType<TempItem>()) { Console.WriteLine(item.ToString()); }*/ }); }
public TestGameState(GameEngine engine) { _engine = engine; }