public void Update(TickTime tickTime) { if (Parent != null) { //Velocity = Velocity + (Acceleration * tickTime.GameTimeDelta.TotalSeconds); this.Rotation = this._rotation * (this.RotationalVelocity * tickTime.GameTimeDelta.TotalSeconds); this._position = this._position + (this.Velocity * tickTime.GameTimeDelta.TotalSeconds); } }
public void Update(TickTime tickTime) { }
public void Update(TickTime tickTime) { foreach (var item in ObjectFactory.GameObjects) { item.Update(tickTime); } }