public static void FillTransitions(List <StateVertex> list, CommonMatrix state) { for (int i = 0; i < state.Rows; i++) { var trans = list[i].Transitions; for (int j = 0; j < state.Columns; j++) { trans.Add(list[(int)state.Value[i, j].Value]); } } }
public static List <StateVertex> GetVertexes(CommonMatrix vert, Func <int, int, Rectangle> rectAction) { var list = new List <StateVertex>(); for (int i = 0; i < vert.Rows; i++) { for (int j = 0; j < vert.Columns; j++) { var num = vert.Value[i, j].Value; if (num > -1) { list.Add(new StateVertex((int)num, rectAction(i, j))); } } } return(list.OrderBy(v => v.Number).ToList()); }
public static CommonMatrix GetMatrixFromFile(string filePath) { if (!File.Exists(filePath)) { return(null); } var lines = File.ReadAllLines(filePath); var matrix = new CommonMatrix(lines.Length, lines[0].Split(' ').Length); for (int i = 0; i < matrix.Rows; i++) { var numbers = lines[i].Split(' '); for (int j = 0; j < matrix.Columns; j++) { matrix.Value[i, j] = new RealNumber(numbers[j]); } } return(matrix); }