public static void CreateUnityFolder(string childPath) { var fullPath = UnityPathUtility.GetUnityAbsoluteFolderPath(childPath); if (CSharpFileUtility.IsFolderExist(fullPath) == false) { Directory.CreateDirectory(fullPath); RefreshAsset(); } }
public static bool IsUnityFolderExist(string childPath) { return(CSharpFileUtility.IsFolderExist("Assets/" + childPath)); }