public OHQGame() { // content directory Content.RootDirectory = "Content"; // graphics system graphicsDeviceManager = new GraphicsDeviceManager(this); graphicsDeviceManager.PreferredBackBufferWidth = PREFFERED_SCREEN_WIDTH_PX; graphicsDeviceManager.PreferredBackBufferHeight = PREFERRED_SCREEN_HEIGHT_PX; // screen manager screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new MenuBackgroundScreen()); screenManager.AddScreen(new MainMenuScreen()); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }