// public Scenes CurrentScenes(OCL.User TargetUser, OCL.User AccessingUser) // { // // OCL.Functions F = new Functions(); // Scenes RR = F.ALLVisibleScenes(TargetUser,AccessingUser,this); // return RR; // } public Sources CurrentSources(OCL.User AccessingUser) { Functions F = new Functions(); Sources SE = F.AllVisibleSources(AccessingUser,this); return SE; }