public static void exportWMO(string file, BackgroundWorker exportworker = null) { if(exportworker == null) { exportworker = new BackgroundWorker(); } Console.WriteLine("Loading WMO file.."); exportworker.ReportProgress(5, "Reading WMO.."); var outdir = ConfigurationManager.AppSettings["outdir"]; WMOReader reader = new WMOReader(); reader.LoadWMO(file); // TODO: Support doodads! for (int i = 0; i < reader.wmofile.doodadNames.Count(); i++) { //Console.WriteLine(reader.wmofile.doodadNames[i].filename); //reader.wmofile.doodadDefinitions[i]. //reader.wmofile.doodadDefinitions[i]. } exportworker.ReportProgress(30, "Reading WMO.."); uint totalVertices = 0; var groups = new Structs.WMOGroup[reader.wmofile.group.Count()]; for (int g = 0; g < reader.wmofile.group.Count(); g++) { if (reader.wmofile.group[g].mogp.vertices == null) { continue; } for (int i = 0; i < reader.wmofile.groupNames.Count(); i++) { if (reader.wmofile.group[g].mogp.nameOffset == reader.wmofile.groupNames[i].offset) { groups[g].name = reader.wmofile.groupNames[i].name.Replace(" ", "_"); } } if (groups[g].name == "antiportal") { continue; } groups[g].verticeOffset = totalVertices; groups[g].vertices = new Structs.Vertex[reader.wmofile.group[g].mogp.vertices.Count()]; for (int i = 0; i < reader.wmofile.group[g].mogp.vertices.Count(); i++) { groups[g].vertices[i].Position = new Vector3(reader.wmofile.group[g].mogp.vertices[i].vector.X * -1, reader.wmofile.group[g].mogp.vertices[i].vector.Z, reader.wmofile.group[g].mogp.vertices[i].vector.Y); groups[g].vertices[i].Normal = new Vector3(reader.wmofile.group[g].mogp.normals[i].normal.X, reader.wmofile.group[g].mogp.normals[i].normal.Z, reader.wmofile.group[g].mogp.normals[i].normal.Y); groups[g].vertices[i].TexCoord = new Vector2(reader.wmofile.group[g].mogp.textureCoords[0][i].X, reader.wmofile.group[g].mogp.textureCoords[0][i].Y); totalVertices++; } var indicelist = new List<uint>(); for (int i = 0; i < reader.wmofile.group[g].mogp.indices.Count(); i++) { indicelist.Add(reader.wmofile.group[g].mogp.indices[i].indice); } groups[g].indices = indicelist.ToArray(); } exportworker.ReportProgress(55, "Exporting textures.."); // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } var mtlsb = new StringBuilder(); var textureID = 0; var materials = new Structs.Material[reader.wmofile.materials.Count()]; for (int i = 0; i < reader.wmofile.materials.Count(); i++) { for (int ti = 0; ti < reader.wmofile.textures.Count(); ti++) { if (reader.wmofile.textures[ti].startOffset == reader.wmofile.materials[i].texture1) { //materials[i].textureID = BLPLoader.LoadTexture(reader.wmofile.textures[ti].filename, cache); materials[i].textureID = textureID + i; materials[i].filename = Path.GetFileNameWithoutExtension(reader.wmofile.textures[ti].filename); if (reader.wmofile.materials[i].blendMode == 0) { materials[i].transparent = false; } else { materials[i].transparent = true; } var blpreader = new BLPReader(); blpreader.LoadBLP(reader.wmofile.textures[ti].filename); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), materials[i].filename + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } textureID++; } } } //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsb.Append("newmtl " + material.filename + "\n"); mtlsb.Append("Ns 96.078431\n"); mtlsb.Append("Ka 1.000000 1.000000 1.000000\n"); mtlsb.Append("Kd 0.640000 0.640000 0.640000\n"); mtlsb.Append("Ks 0.000000 0.000000 0.000000\n"); mtlsb.Append("Ke 0.000000 0.000000 0.000000\n"); mtlsb.Append("Ni 1.000000\n"); mtlsb.Append("d 1.000000\n"); mtlsb.Append("illum 2\n"); mtlsb.Append("map_Kd " + material.filename + ".png\n"); if (material.transparent) { mtlsb.Append("map_d " + material.filename + ".png\n"); } } File.WriteAllText(Path.Combine(outdir, file.Replace(".wmo", ".mtl")), mtlsb.ToString()); exportworker.ReportProgress(75, "Exporting model.."); int numRenderbatches = 0; //Get total amount of render batches for (int i = 0; i < reader.wmofile.group.Count(); i++) { if (reader.wmofile.group[i].mogp.renderBatches == null) { continue; } numRenderbatches = numRenderbatches + reader.wmofile.group[i].mogp.renderBatches.Count(); } int rb = 0; for (int g = 0; g < reader.wmofile.group.Count(); g++) { groups[g].renderBatches = new Structs.RenderBatch[numRenderbatches]; var group = reader.wmofile.group[g]; if (group.mogp.renderBatches == null) { continue; } for (int i = 0; i < group.mogp.renderBatches.Count(); i++) { var batch = group.mogp.renderBatches[i]; groups[g].renderBatches[rb].firstFace = batch.firstFace; groups[g].renderBatches[rb].numFaces = batch.numFaces; if (batch.flags == 2) { groups[g].renderBatches[rb].materialID = (uint)batch.possibleBox2_3; } else { groups[g].renderBatches[rb].materialID = batch.materialID; } groups[g].renderBatches[rb].blendType = reader.wmofile.materials[batch.materialID].blendMode; groups[g].renderBatches[rb].groupID = (uint)g; rb++; } } exportworker.ReportProgress(95, "Writing files.."); var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".wmo", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file) + ".mtl"); foreach (var group in groups) { if (group.vertices == null) { continue; } objsw.WriteLine("g " + group.name); foreach (var vertex in group.vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X + " " + vertex.Normal.Y + " " + vertex.Normal.Z); } var indices = group.indices; foreach (var renderbatch in group.renderBatches) { var i = renderbatch.firstFace; if (renderbatch.numFaces > 0) { objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + group.verticeOffset + 1) + "/" + (indices[i] + group.verticeOffset + 1) + "/" + (indices[i] + group.verticeOffset + 1) + " " + (indices[i + 1] + group.verticeOffset + 1) + "/" + (indices[i + 1] + group.verticeOffset + 1) + "/" + (indices[i + 1] + group.verticeOffset + 1) + " " + (indices[i + 2] + group.verticeOffset + 1) + "/" + (indices[i + 2] + group.verticeOffset + 1) + "/" + (indices[i + 2] + group.verticeOffset + 1)); i = i + 3; } } } } objsw.Close(); Console.WriteLine("Done loading WMO file!"); }
public static void exportM2(string file, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); } var outdir = ConfigurationManager.AppSettings["outdir"]; var reader = new M2Reader(); exportworker.ReportProgress(15, "Reading M2.."); if (!CASC.FileExists(file)) { throw new Exception("404 M2 not found!"); } reader.LoadM2(file); Structs.Vertex[] vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (int i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new OpenTK.Vector3(reader.model.vertices[i].position.X, reader.model.vertices[i].position.Z, reader.model.vertices[i].position.Y * -1); vertices[i].Normal = new OpenTK.Vector3(reader.model.vertices[i].normal.X, reader.model.vertices[i].normal.Z, reader.model.vertices[i].normal.Y); vertices[i].TexCoord = new Vector2(reader.model.vertices[i].textureCoordX, reader.model.vertices[i].textureCoordY); } // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file) + ".mtl"); foreach (var vertex in vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Normal.Z); } List<uint> indicelist = new List<uint>(); for (int i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (int i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { if (file.StartsWith("character", StringComparison.CurrentCultureIgnoreCase)) { if (reader.model.skins[0].submeshes[i].submeshID != 0) { if (!reader.model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (int tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); var mtlsb = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".mtl"))); var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (int i = 0; i < reader.model.textures.Count(); i++) { string texturefilename = "Dungeons\\Textures\\testing\\COLOR_13.blp"; materials[i].flags = reader.model.textures[i].flags; switch (reader.model.textures[i].type) { case 0: //Console.WriteLine(" Texture given in file!"); texturefilename = reader.model.textures[i].filename; break; case 1: string[] csfilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(file, (int)reader.model.textures[i].type, i); if (csfilenames.Count() > 0) { texturefilename = csfilenames[0]; } else { //Console.WriteLine(" No type 1 texture found, falling back to placeholder texture"); } break; case 2: if (WoWFormatLib.Utils.CASC.FileExists(Path.ChangeExtension(file, ".blp"))) { //Console.WriteLine(" BLP exists!"); texturefilename = Path.ChangeExtension(file, ".blp"); } else { //Console.WriteLine(" Type 2 does not exist!"); //needs lookup? } break; case 11: string[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(file, (int)reader.model.textures[i].type); for (int ti = 0; ti < cdifilenames.Count(); ti++) { if (WoWFormatLib.Utils.CASC.FileExists(file.Replace(reader.model.name + ".M2", cdifilenames[ti] + ".blp"))) { texturefilename = file.Replace(reader.model.name + ".M2", cdifilenames[ti] + ".blp"); } } break; default: // Console.WriteLine(" Falling back to placeholder texture"); break; } //Console.WriteLine(" Eventual filename is " + texturefilename); materials[i].textureID = textureID + i; materials[i].filename = Path.GetFileNameWithoutExtension(texturefilename); var blpreader = new BLPReader(); blpreader.LoadBLP(texturefilename); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), materials[i].filename + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlsb.WriteLine("newmtl " + material.filename); mtlsb.WriteLine("illum 2"); mtlsb.WriteLine("map_Ka " + material.filename + ".png"); mtlsb.WriteLine("map_Kd " + material.filename + ".png"); } mtlsb.Close(); objsw.WriteLine("g " + Path.GetFileNameWithoutExtension(file)); foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; objsw.WriteLine("o " + Path.GetFileNameWithoutExtension(file) + renderbatch.groupID); objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i = i + 3; } } objsw.Close(); // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm Console.WriteLine("Done loading model!"); }
public static void exportM2(string file, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); } var outdir = ConfigurationManager.AppSettings["outdir"]; var reader = new M2Reader(); exportworker.ReportProgress(15, "Reading M2.."); if (!CASC.FileExists(file)) { throw new Exception("404 M2 not found!"); } reader.LoadM2(file); Structs.Vertex[] vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (int i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new OpenTK.Vector3(reader.model.vertices[i].position.X, reader.model.vertices[i].position.Z, reader.model.vertices[i].position.Y * -1); vertices[i].Normal = new OpenTK.Vector3(reader.model.vertices[i].normal.X, reader.model.vertices[i].normal.Z, reader.model.vertices[i].normal.Y); vertices[i].TexCoord = new Vector2(reader.model.vertices[i].textureCoordX, reader.model.vertices[i].textureCoordY); } // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file) + ".mtl"); foreach (var vertex in vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Normal.Z); } List <uint> indicelist = new List <uint>(); for (int i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (int i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { if (file.StartsWith("character", StringComparison.CurrentCultureIgnoreCase)) { if (reader.model.skins[0].submeshes[i].submeshID != 0) { if (!reader.model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (int tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); var mtlsb = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".mtl"))); var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (int i = 0; i < reader.model.textures.Count(); i++) { string texturefilename = "Dungeons\\Textures\\testing\\COLOR_13.blp"; materials[i].flags = reader.model.textures[i].flags; switch (reader.model.textures[i].type) { case 0: //Console.WriteLine(" Texture given in file!"); texturefilename = reader.model.textures[i].filename; break; case 1: string[] csfilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(file, (int)reader.model.textures[i].type, i); if (csfilenames.Count() > 0) { texturefilename = csfilenames[0]; } else { //Console.WriteLine(" No type 1 texture found, falling back to placeholder texture"); } break; case 2: if (WoWFormatLib.Utils.CASC.FileExists(Path.ChangeExtension(file, ".blp"))) { //Console.WriteLine(" BLP exists!"); texturefilename = Path.ChangeExtension(file, ".blp"); } else { //Console.WriteLine(" Type 2 does not exist!"); //needs lookup? } break; case 11: string[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(file, (int)reader.model.textures[i].type); for (int ti = 0; ti < cdifilenames.Count(); ti++) { if (WoWFormatLib.Utils.CASC.FileExists(file.Replace(reader.model.name + ".M2", cdifilenames[ti] + ".blp"))) { texturefilename = file.Replace(reader.model.name + ".M2", cdifilenames[ti] + ".blp"); } } break; default: // Console.WriteLine(" Falling back to placeholder texture"); break; } //Console.WriteLine(" Eventual filename is " + texturefilename); materials[i].textureID = textureID + i; materials[i].filename = Path.GetFileNameWithoutExtension(texturefilename); var blpreader = new BLPReader(); blpreader.LoadBLP(texturefilename); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), materials[i].filename + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlsb.WriteLine("newmtl " + material.filename); mtlsb.WriteLine("illum 2"); mtlsb.WriteLine("map_Ka " + material.filename + ".png"); mtlsb.WriteLine("map_Kd " + material.filename + ".png"); } mtlsb.Close(); objsw.WriteLine("g " + Path.GetFileNameWithoutExtension(file)); foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; objsw.WriteLine("o " + Path.GetFileNameWithoutExtension(file) + renderbatch.groupID); objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i = i + 3; } } objsw.Close(); // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm Console.WriteLine("Done loading model!"); }
public static void exportWMO(string file, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); } Console.WriteLine("Loading WMO file.."); exportworker.ReportProgress(5, "Reading WMO.."); var outdir = ConfigurationManager.AppSettings["outdir"]; WMOReader reader = new WMOReader(); reader.LoadWMO(file); // TODO: Support doodads! for (int i = 0; i < reader.wmofile.doodadNames.Count(); i++) { //Console.WriteLine(reader.wmofile.doodadNames[i].filename); //reader.wmofile.doodadDefinitions[i]. //reader.wmofile.doodadDefinitions[i]. } exportworker.ReportProgress(30, "Reading WMO.."); uint totalVertices = 0; var groups = new Structs.WMOGroup[reader.wmofile.group.Count()]; for (int g = 0; g < reader.wmofile.group.Count(); g++) { if (reader.wmofile.group[g].mogp.vertices == null) { continue; } for (int i = 0; i < reader.wmofile.groupNames.Count(); i++) { if (reader.wmofile.group[g].mogp.nameOffset == reader.wmofile.groupNames[i].offset) { groups[g].name = reader.wmofile.groupNames[i].name.Replace(" ", "_"); } } if (groups[g].name == "antiportal") { continue; } groups[g].verticeOffset = totalVertices; groups[g].vertices = new Structs.Vertex[reader.wmofile.group[g].mogp.vertices.Count()]; for (int i = 0; i < reader.wmofile.group[g].mogp.vertices.Count(); i++) { groups[g].vertices[i].Position = new Vector3(reader.wmofile.group[g].mogp.vertices[i].vector.X * -1, reader.wmofile.group[g].mogp.vertices[i].vector.Z, reader.wmofile.group[g].mogp.vertices[i].vector.Y); groups[g].vertices[i].Normal = new Vector3(reader.wmofile.group[g].mogp.normals[i].normal.X, reader.wmofile.group[g].mogp.normals[i].normal.Z, reader.wmofile.group[g].mogp.normals[i].normal.Y); groups[g].vertices[i].TexCoord = new Vector2(reader.wmofile.group[g].mogp.textureCoords[0][i].X, reader.wmofile.group[g].mogp.textureCoords[0][i].Y); totalVertices++; } var indicelist = new List <uint>(); for (int i = 0; i < reader.wmofile.group[g].mogp.indices.Count(); i++) { indicelist.Add(reader.wmofile.group[g].mogp.indices[i].indice); } groups[g].indices = indicelist.ToArray(); } exportworker.ReportProgress(55, "Exporting textures.."); // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } var mtlsb = new StringBuilder(); var textureID = 0; var materials = new Structs.Material[reader.wmofile.materials.Count()]; for (int i = 0; i < reader.wmofile.materials.Count(); i++) { for (int ti = 0; ti < reader.wmofile.textures.Count(); ti++) { if (reader.wmofile.textures[ti].startOffset == reader.wmofile.materials[i].texture1) { //materials[i].textureID = BLPLoader.LoadTexture(reader.wmofile.textures[ti].filename, cache); materials[i].textureID = textureID + i; materials[i].filename = Path.GetFileNameWithoutExtension(reader.wmofile.textures[ti].filename); if (reader.wmofile.materials[i].blendMode == 0) { materials[i].transparent = false; } else { materials[i].transparent = true; } var blpreader = new BLPReader(); blpreader.LoadBLP(reader.wmofile.textures[ti].filename); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), materials[i].filename + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } textureID++; } } } //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsb.Append("newmtl " + material.filename + "\n"); mtlsb.Append("Ns 96.078431\n"); mtlsb.Append("Ka 1.000000 1.000000 1.000000\n"); mtlsb.Append("Kd 0.640000 0.640000 0.640000\n"); mtlsb.Append("Ks 0.000000 0.000000 0.000000\n"); mtlsb.Append("Ke 0.000000 0.000000 0.000000\n"); mtlsb.Append("Ni 1.000000\n"); mtlsb.Append("d 1.000000\n"); mtlsb.Append("illum 2\n"); mtlsb.Append("map_Kd " + material.filename + ".png\n"); if (material.transparent) { mtlsb.Append("map_d " + material.filename + ".png\n"); } } File.WriteAllText(Path.Combine(outdir, file.Replace(".wmo", ".mtl")), mtlsb.ToString()); exportworker.ReportProgress(75, "Exporting model.."); int numRenderbatches = 0; //Get total amount of render batches for (int i = 0; i < reader.wmofile.group.Count(); i++) { if (reader.wmofile.group[i].mogp.renderBatches == null) { continue; } numRenderbatches = numRenderbatches + reader.wmofile.group[i].mogp.renderBatches.Count(); } int rb = 0; for (int g = 0; g < reader.wmofile.group.Count(); g++) { groups[g].renderBatches = new Structs.RenderBatch[numRenderbatches]; var group = reader.wmofile.group[g]; if (group.mogp.renderBatches == null) { continue; } for (int i = 0; i < group.mogp.renderBatches.Count(); i++) { var batch = group.mogp.renderBatches[i]; groups[g].renderBatches[rb].firstFace = batch.firstFace; groups[g].renderBatches[rb].numFaces = batch.numFaces; if (batch.flags == 2) { groups[g].renderBatches[rb].materialID = (uint)batch.possibleBox2_3; } else { groups[g].renderBatches[rb].materialID = batch.materialID; } groups[g].renderBatches[rb].blendType = reader.wmofile.materials[batch.materialID].blendMode; groups[g].renderBatches[rb].groupID = (uint)g; rb++; } } exportworker.ReportProgress(95, "Writing files.."); var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".wmo", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file) + ".mtl"); foreach (var group in groups) { if (group.vertices == null) { continue; } objsw.WriteLine("g " + group.name); foreach (var vertex in group.vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X + " " + vertex.Normal.Y + " " + vertex.Normal.Z); } var indices = group.indices; foreach (var renderbatch in group.renderBatches) { var i = renderbatch.firstFace; if (renderbatch.numFaces > 0) { objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + group.verticeOffset + 1) + "/" + (indices[i] + group.verticeOffset + 1) + "/" + (indices[i] + group.verticeOffset + 1) + " " + (indices[i + 1] + group.verticeOffset + 1) + "/" + (indices[i + 1] + group.verticeOffset + 1) + "/" + (indices[i + 1] + group.verticeOffset + 1) + " " + (indices[i + 2] + group.verticeOffset + 1) + "/" + (indices[i + 2] + group.verticeOffset + 1) + "/" + (indices[i + 2] + group.verticeOffset + 1)); i = i + 3; } } } } objsw.Close(); Console.WriteLine("Done loading WMO file!"); }