public void BakeTexture(string filename, string outname, bool minimap = false) { var minimapRenderer = new Renderer.RenderMinimap(); if (minimap) { minimapRenderer.Generate(filename, outname, cache, bakeFullMinimapShaderProgram); } else { minimapRenderer.Generate(filename, outname, cache, bakeShaderProgram); } }
public void BakeTexture(string filename, string outname) { var minimapRenderer = new Renderer.RenderMinimap(); minimapRenderer.Generate(filename, outname, cache, bakeShaderProgram); }