static void Main(string[] args) { Animal nurr = new Animal(); nurr.name = "Nurr"; nurr.age = 15; nurr.levelOfHappiness = 0.1; nurr.PrintAnimalBaseInfo(); Dog Scooby = new Dog(); Scooby.name = "ScoobyDoo"; Scooby.age = 10; Scooby.levelOfHappiness = 0.1; Scooby.spotCount = 3; Cat Tom = new Cat(); Tom.name = "TommyJe"; Tom.age = 1; Tom.levelOfHappiness = 1; Tom.levelOfCuteness = 10; //cat meow for (int i = 0; i < 10; i++) { Tom.mjau(); } Tom.ShowCuteness(); //dog barks for (int i = 0; i < 50; i++) { Scooby.bark(); } //kass kuuleb koera haukumist Tom.HearBarks(Scooby.numberOfBarks); if (Tom.levelOfHappiness < 0) { Console.WriteLine($"{Tom.name} died of stress"); Tom = null; } Scooby.ShowLevelHappiness(); Scooby.ShowNumberOfDogSpots(); Hamster Jack = new Hamster(); Jack.name = "Jackson"; Jack.age = 12; Jack.levelOfHappiness = 1; Jack.weight = 100; Jack.run(); Jack.ShowWeight(); Console.ReadLine(); }