public void Associate(string tagName) { PrefabTag prefabTagWithSpecifiedName = PrefabTagDatabase.Get().GetPrefabTagByName(tagName); if (prefabTagWithSpecifiedName != null) { _associatedTags.Add(prefabTagWithSpecifiedName); } }
public void AssociateWithAllTagsInDatabase() { List <PrefabTag> allPrefabTags = PrefabTagDatabase.Get().GetAllPrefabTags(); foreach (PrefabTag prefabTag in allPrefabTags) { Associate(prefabTag); } }
private void RenderSelectAllTagsButton() { if (GUILayout.Button(GetContentForSelectAllTagsButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth))) { UndoEx.RecordForToolAction(ViewData); ViewData.ListOfSelectedTagNames = PrefabTagDatabase.Get().GetAllPrefabTagNames(); ViewData.HasSelectionChanged = true; } }
private void RenderTagNameChangeField() { string newName = EditorGUILayoutEx.DelayedTextField(GetContentForTagNameChangeField(), _prefabTag.Name); if (newName != _prefabTag.Name) { UndoEx.RecordForToolAction(_prefabTag); PrefabTagDatabase.Get().RenamePrefabTag(_prefabTag, newName); } }
protected override void RenderContent() { if (!PrefabTagDatabase.Get().IsEmpty) { _prefabTagDatabase.PrefabTagFilter.View.Render(); RenderPrefabTagScrollView(); } else { EditorGUILayoutEx.InformativeLabel("There are no prefab tags to display."); } RenderActionControls(); }
protected override void RenderContent() { if (!PrefabTagDatabase.Get().IsEmpty) { _prefabTagDatabase.PrefabTagFilter.View.Render(); RenderPrefabTagScrollView(); } else { EditorGUILayout.HelpBox("There are no prefab tags to display.", UnityEditor.MessageType.None); } RenderActionControls(); }
private void CreateTagsForDroppedFolderIfNecessaryAndAssociate(PrefabFolderDropData prefabFolderDropData) { string lastFolderNameInFoderPath = prefabFolderDropData.FolderNameInPath; if (PrefabTagDatabase.Get().ContainsPrefabTag(lastFolderNameInFoderPath)) { PrefabActions.AssociatePrefabsWithTag(prefabFolderDropData.ValidPrefabs, lastFolderNameInFoderPath); } else { UndoEx.RecordForToolAction(PrefabTagDatabase.Get()); PrefabTag prefabTag = PrefabTagDatabase.Get().CreatePrefabTag(lastFolderNameInFoderPath); PrefabActions.AssociatePrefabsWithTag(prefabFolderDropData.ValidPrefabs, prefabTag); } }
private static void ReadAllPrefabTags(XmlNode prefabTagsDatabaseNode) { XmlNodeList prefabTagNodes = prefabTagsDatabaseNode.ChildNodes; if (prefabTagNodes.Count == 0) { return; } for (int tagNodeIndex = 0; tagNodeIndex < prefabTagNodes.Count; ++tagNodeIndex) { EditorUtility.DisplayProgressBar("Loading prefab tags...", "", (tagNodeIndex + 1) / (float)prefabTagNodes.Count); XmlNode tagNode = prefabTagNodes[tagNodeIndex]; XmlNode tagNameNode = tagNode.SelectSingleNode(PrefabConfigXMLInfo.PrefabTagNameNode); if (tagNameNode == null) { continue; } XmlNode tagIsActiveNode = tagNode.SelectSingleNode(PrefabConfigXMLInfo.PrefabTagActiveNode); string prefabTagName = tagNameNode.InnerText; if (string.IsNullOrEmpty(prefabTagName)) { continue; } bool isTagActive = true; try { if (tagIsActiveNode != null) { isTagActive = bool.Parse(tagIsActiveNode.InnerText); } } catch (Exception) { } var prefabTag = PrefabTagDatabase.Get().CreatePrefabTag(prefabTagName); if (prefabTag == null) { continue; } prefabTag.IsActive = isTagActive; } EditorUtility.ClearProgressBar(); }
private static void WritePrefabTagsDatabase(XmlTextWriter xmlWriter) { xmlWriter.WriteNewLine(1); xmlWriter.WriteStartElement(PrefabConfigXMLInfo.PrefabTagDatabaseNode); List <PrefabTag> allPrefabTags = PrefabTagDatabase.Get().GetAllPrefabTags(); for (int tagIndex = 0; tagIndex < allPrefabTags.Count; ++tagIndex) { EditorUtility.DisplayProgressBar("Saving prefab tags...", "", (tagIndex + 1) / (float)allPrefabTags.Count); WritePrefabTag(xmlWriter, allPrefabTags[tagIndex]); } EditorUtility.ClearProgressBar(); xmlWriter.WriteNewLine(1); xmlWriter.WriteEndElement(); }
public static void LoadConfig(string fileName) { if (string.IsNullOrEmpty(fileName)) { return; } XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(fileName); UndoEx.RecordForToolAction(PrefabTagDatabase.Get()); PrefabTagDatabase.Get().RemoveAndDestroyAllPrefabTags(); XmlNodeList prefabTagsDatabaseNodes = xmlDoc.SelectNodes("//" + PrefabConfigXMLInfo.PrefabTagDatabaseNode); if (prefabTagsDatabaseNodes.Count != 0) { ReadAllPrefabTags(prefabTagsDatabaseNodes[0]); } UndoEx.RecordForToolAction(PrefabCategoryDatabase.Get()); PrefabCategoryDatabase.Get().RemoveAndDestroyAllPrefabCategories(true); XmlNodeList prefabCategoryDatabaseNodes = xmlDoc.SelectNodes("//" + PrefabConfigXMLInfo.PrefabCategoryDatabaseNode); if (prefabCategoryDatabaseNodes.Count != 0) { ReadAllPrefabCategories(prefabCategoryDatabaseNodes[0]); } PrefabPreviewTextureCache.Get().GeneratePreviewForAllPrefabCategories(true); PrefabCategory firstNonEmptyCategory = PrefabCategoryDatabase.Get().GetFirstNonEmptyCategory(); if (firstNonEmptyCategory != null) { PrefabCategoryDatabase.Get().SetActivePrefabCategory(firstNonEmptyCategory); } XmlNodeList prefabScrollViewLookAndFeelNodes = xmlDoc.SelectNodes("//" + PrefabConfigXMLInfo.PrefabScrollViewLookAndFeelNode); if (prefabScrollViewLookAndFeelNodes.Count != 0) { ReadPrefabScrollViewLookAndFeel(prefabScrollViewLookAndFeelNodes[0]); } }
protected override void RenderContent() { if (PrefabTagDatabase.Get().IsEmpty) { EditorGUILayoutEx.InformativeLabel("There are no prefab tags to display."); } else { AcquireFilteredPrefabTags(); if (_prefabTagFilter != null) { _prefabTagFilter.View.Render(); } RenderPrefabTagSelectionScrollView(); RenderSelectDeselectAllTagsButtons(); RenderSelectDeselectOnlyFilteredTagsButtons(); } }
protected override void RenderContent() { if (PrefabTagDatabase.Get().IsEmpty) { EditorGUILayout.HelpBox("There are no prefab tags to display.", UnityEditor.MessageType.None); } else { AcquireFilteredPrefabTags(); if (_prefabTagFilter != null) { _prefabTagFilter.View.Render(); } RenderPrefabTagSelectionScrollView(); RenderSelectDeselectAllTagsButtons(); RenderSelectDeselectOnlyFilteredTagsButtons(); } }
private void RemoveNullGameObjectReferences() { ObjectSelection.Get().RemoveNullGameObjectEntries(); Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase.RemoveGroupsWithNullParents(); ObjectSnapping.Get().ObjectSnapMask.RemoveInvalidEntries(); DecorPaintObjectPlacement.Get().DecorPaintMask.RemoveInvalidEntries(); if (PrefabTagDatabase.Get().ContainsNullEntries()) { Debug.Log("Detected null prefab tag references. This bug has been fixed and should never happen. If you are reading this, please contact me."); List <PrefabCategory> allPrefabCategories = PrefabCategoryDatabase.Get().GetAllPrefabCategories(); foreach (var category in allPrefabCategories) { List <Prefab> allPrefabsInCategory = category.GetAllPrefabs(); foreach (var prefab in allPrefabsInCategory) { prefab.TagAssociations.RemoveNullEntries(); } } PrefabTagDatabase.Get().RemoveNullEntries(); } }
private void RenderContentInScrollView() { EditorGUILabelWidth.Push(EditorGUILayoutEx.PreferedEditorWindowLabelWidth); PrefabTagDatabase.Get().View.Render(); EditorGUILabelWidth.Pop(); }
public bool IsAssociatedWith(string tagName) { PrefabTag prefabTagWithSpecifiedName = PrefabTagDatabase.Get().GetPrefabTagByName(tagName); return(_associatedTags.Contains(prefabTagWithSpecifiedName)); }