private void OnEnable() { #if UNITY_5_4_OR_NEWER UnityEngine.Random.InitState(System.DateTime.Now.Millisecond); #else UnityEngine.Random.seed = System.DateTime.Now.Millisecond; #endif EditorApplication.update -= EditorUpdate; EditorApplication.update += EditorUpdate; _prefabPreviewGenerator.DestroyData(); EditorWindowPool.RepaintAll(); }
private void Reset() { _transform = transform; DestroyPools(); _prefabPreviewGenerator.DestroyData(); }