private void RenderViewForEachTileConnectionType() { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); for (int tileConnectionIndex = 0; tileConnectionIndex < allTileConnectionTypes.Count; ++tileConnectionIndex) { _settings.GetSettingsForTileConnectionType(allTileConnectionTypes[tileConnectionIndex]).View.Render(); } }
public void RemoveAllPrefabAssociations() { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { GetSettingsForTileConnectionType(tileConnectionType).Prefab = null; } }
public void RecordAllTileConnectionTypeSettingsForUndo() { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { UndoEx.RecordForToolAction(GetSettingsForTileConnectionType(tileConnectionType)); } }
public void RemovePrefabAssociation(Prefab prefab) { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { ObjectPlacementPathTileConnectionTypeSettings tileConnectionTypeSettings = GetSettingsForTileConnectionType(tileConnectionType); if (tileConnectionTypeSettings.Prefab == prefab) { tileConnectionTypeSettings.Prefab = null; } } }
public bool UsesSprites() { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { ObjectPlacementPathTileConnectionTypeSettings tileConnectionTypeSettings = GetSettingsForTileConnectionType(tileConnectionType); if (tileConnectionTypeSettings.Prefab != null && tileConnectionTypeSettings.Prefab.UnityPrefab.IsSprite()) { return(true); } } return(false); }
private List <Vector3> CalculateOffsetsForAllTileConnectionsExceptAutofill() { var offsets = new List <Vector3>(ObjectPlacementPathTileConnectionTypes.Count); ObjectPlacementPathTileConnectionSettings tileConnectionSettings = _path.Settings.TileConnectionSettings; var tileConnectionYOffsetVectorCalculator = new ObjectPlacementPathTileConnectionYOffsetVectorCalculator(); List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAllExceptAutofill(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { offsets.Add(tileConnectionYOffsetVectorCalculator.Calculate(tileConnectionSettings.GetSettingsForTileConnectionType(tileConnectionType), _path)); } return(offsets); }
public List <Prefab> GetAllTileConnectionPrefabs(bool ignoreAutofill) { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); List <Prefab> allTileConnectionPrefabs = new List <Prefab>(ObjectPlacementPathTileConnectionTypes.Count); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { if (tileConnectionType == ObjectPlacementPathTileConnectionType.Autofill && ignoreAutofill) { continue; } allTileConnectionPrefabs.Add(GetSettingsForTileConnectionType(tileConnectionType).Prefab); } return(allTileConnectionPrefabs); }
public void ApplyConfigurationDataToSettings(ObjectPlacementPathTileConnectionSettings tileConnectionSettings) { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { int tileConnectionIndex = (int)tileConnectionType; ObjectPlacementPathTileConnectionTypeSettings tileConnectionTypeSettings = tileConnectionSettings.GetSettingsForTileConnectionType(tileConnectionType); tileConnectionTypeSettings.YAxisRotation = _tileConnectionYAxisRotations[tileConnectionIndex]; tileConnectionTypeSettings.YOffset = _tileConnectionYOffsets[tileConnectionIndex]; tileConnectionTypeSettings.UpwardsExtrusionAmount = _tileConnectionUpwardsExtrusionAmount[tileConnectionIndex]; tileConnectionTypeSettings.DownwardsExtrusionAmount = _tileConnectionDownwardsExtrusionAmount[tileConnectionIndex]; tileConnectionTypeSettings.Prefab = _tileConnectionPrefabs[tileConnectionIndex]; } }
private void RenderSetCommonYAxisRotationButton() { if (GUILayout.Button(GetContentForSetCommonYAxisRotationButton(), GUILayout.Width(_setCommonTilePropertyButtonWidth))) { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { UndoEx.RecordForToolAction(_settings.GetSettingsForTileConnectionType(tileConnectionType)); _settings.GetSettingsForTileConnectionType(tileConnectionType).YAxisRotation = _settings.CommonYAxisRotation; } } }
private void RenderInheritPrefabButton() { if (GUILayout.Button(GetContentForInheritPrefabButton(), GUILayout.Width(_setCommonTilePropertyButtonWidth))) { if (!ObjectPlacementPathTileConnectionSettingsChangeValidation.Validate(true)) { return; } Prefab prefabToInherit = _settings.GetSettingsForTileConnectionType(_settings.PrefabInheritTileConnectionType).Prefab; List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { UndoEx.RecordForToolAction(_settings.GetSettingsForTileConnectionType(tileConnectionType)); _settings.GetSettingsForTileConnectionType(tileConnectionType).Prefab = prefabToInherit; } } }
private void RenderSetCommonDownwardsExtrusionAmountButton() { if (GUILayout.Button(GetContentForSetCommonDownwardsExtrusionAmountButton(), GUILayout.Width(_setCommonTilePropertyButtonWidth))) { List <ObjectPlacementPathTileConnectionType> allTileConnectionTypes = ObjectPlacementPathTileConnectionTypes.GetAll(); foreach (ObjectPlacementPathTileConnectionType tileConnectionType in allTileConnectionTypes) { UndoEx.RecordForToolAction(_settings.GetSettingsForTileConnectionType(tileConnectionType)); _settings.GetSettingsForTileConnectionType(tileConnectionType).DownwardsExtrusionAmount = _settings.CommonDownwardsExtrusionAmount; } SceneView.RepaintAll(); } }