public List <ObjectPlacementPathTileConnectionGridCell> Detect(ObjectPlacementPath path, float tileXZSize) { _tileXZSize = tileXZSize; List <ObjectPlacementBoxStackSegment> allPathSegments = path.GetAllSegments(); if (allPathSegments.Count == 0) { return(new List <ObjectPlacementPathTileConnectionGridCell>()); } // Create the grid cell instances which are occupied by tiles Vector3 gridOrigin = path.ExtensionPlane.ProjectPoint(allPathSegments[0].GetStackByIndex(0).BasePosition); var tileConnectionGrid = new ObjectPlacementPathTileConnectionGrid(_tileXZSize, gridOrigin, path); foreach (ObjectPlacementBoxStackSegment segment in allPathSegments) { for (int stackIndex = 0; stackIndex < segment.NumberOfStacks; ++stackIndex) { ObjectPlacementBoxStack stack = segment.GetStackByIndex(stackIndex); if (stack.IsOverlappedByAnotherStack) { continue; } var tileConnectionGridCell = new ObjectPlacementPathTileConnectionGridCell(tileConnectionGrid.CalculateCellIndicesFromPosition(stack.BasePosition), tileConnectionGrid); tileConnectionGridCell.TileConnectionSegment = segment; tileConnectionGridCell.TileConnectionStack = stack; tileConnectionGridCell.TileConnectionPath = path; if (!tileConnectionGrid.IsCellOccupied(tileConnectionGridCell.CellIndices)) { tileConnectionGrid.AddCell(tileConnectionGridCell); } } } tileConnectionGrid.EstablishCellNeighbours(); tileConnectionGrid.DetectTileConnectionTypesForAllOccupiedCells(); return(tileConnectionGrid.OccupiedTileConnectionCells); }
public ObjectPlacementPathTileConnectionGridCell(ObjectPlacementPathTileConnectionGridCellIndices cellIndices, ObjectPlacementPathTileConnectionGrid parentGrid) { _cellIndices = cellIndices; _parentGrid = parentGrid; }
private List <ObjectPlacementData> GetPlacementDataForAutofillTiles(ObjectPlacementPathTileConnectionGrid tileConnectionGrid) { Prefab autofillPrefab = _path.Settings.TileConnectionSettings.GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType.Autofill).Prefab; OrientedBox autoFillPrefabWorldOrientedBox = autofillPrefab.UnityPrefab.GetHierarchyWorldOrientedBox(); Vector3 autofillPrefabBoxSize = autoFillPrefabWorldOrientedBox.ScaledSize; Plane extensionPlane = _path.ExtensionPlane; float objectMissChance = _path.Settings.ManualConstructionSettings.ObjectMissChance; bool usingSprites = _path.Settings.TileConnectionSettings.UsesSprites(); var tileConnectionScaleCalculator = new ObjectPlacementPathTileConnectionScaleCalculator(); var tileConnectionYOffsetVectorCalculator = new ObjectPlacementPathTileConnectionYOffsetVectorCalculator(); Vector3 worldScale = tileConnectionScaleCalculator.CalculateWorldScale(_tileConnectionXZSize, autofillPrefabBoxSize, autofillPrefab.UnityPrefab.transform, _path); Vector3 yOffsetVector = tileConnectionYOffsetVectorCalculator.Calculate(_path.Settings.TileConnectionSettings.GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType.Autofill), _path); List <ObjectPlacementPathTileConnectionGridCell> autoFillTileConnectionGridCells = tileConnectionGrid.CreateAndReturnAutofillTileConnectionCells(); if (autoFillTileConnectionGridCells.Count == 0) { return(new List <ObjectPlacementData>()); } // Note: All autofill tiles have the same rotation. Quaternion worldRotation = (new ObjectPlacementPathTileConnectionRotationCalculator()).Calculate(autoFillTileConnectionGridCells[0]); var objectPlacementDataInstances = new List <ObjectPlacementData>(autoFillTileConnectionGridCells.Count); foreach (ObjectPlacementPathTileConnectionGridCell autofillGridCell in autoFillTileConnectionGridCells) { if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } Vector3 cellPosition = tileConnectionGrid.CalculateCellPosition(autofillGridCell.CellIndices); Vector3 cellPositionOnPathExtensionPlane = extensionPlane.ProjectPoint(cellPosition); OrientedBox tileOrientedBox = new OrientedBox(autoFillPrefabWorldOrientedBox); tileOrientedBox.Center = cellPositionOnPathExtensionPlane + extensionPlane.normal * (usingSprites ? 0.0f : autofillPrefabBoxSize.y * 0.5f); tileOrientedBox.Rotation = worldRotation; tileOrientedBox.Scale = worldScale; if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(tileOrientedBox, true)) { continue; } var objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(autofillPrefab, tileOrientedBox.Center, worldScale, worldRotation) + yOffsetVector; objectPlacementData.WorldScale = worldScale; objectPlacementData.WorldRotation = worldRotation; objectPlacementData.Prefab = autofillPrefab; objectPlacementDataInstances.Add(objectPlacementData); // Apply extrusion if necessary if (!usingSprites) { List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(autofillGridCell); foreach (OrientedBox extrusionBox in extrusionOrientedBoxes) { if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(extrusionBox, true)) { continue; } objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(autofillPrefab, extrusionBox.Center, worldScale, worldRotation); objectPlacementData.WorldScale = worldScale; objectPlacementData.WorldRotation = worldRotation; objectPlacementData.Prefab = autofillPrefab; objectPlacementDataInstances.Add(objectPlacementData); } } } return(objectPlacementDataInstances); }