예제 #1
0
 private void AdjustObjectBoxRotationOnSurface(OrientedBox objectBox, ObjectSurfaceData objectSurfaceData, DecorPaintObjectPlacementBrushElement brushElement)
 {
     if (brushElement.AlignToSurface)
     {
         objectBox.Rotation = AxisAlignment.CalculateRotationQuaternionForAxisAlignment(objectBox.Rotation, brushElement.AlignmentAxis, objectSurfaceData.SurfaceNormal);
     }
 }
예제 #2
0
        public void HandleMouseMoveEvent(Event e)
        {
            if (!_objectPlacementPath.IsUnderManualConstruction && ObjectPlacementGuide.ExistsInSceneAndIsActive)
            {
                ObjectPlacementGuide.Instance.Snap();
                AxisAlignment.AlignObjectAxis(ObjectPlacementGuide.SceneObject, PathObjectPlacementSettings.Get().PlacementGuideSurfaceAlignmentSettings, ObjectSnapping.Get().ObjectSnapSurfacePlane.normal);

                // Note: This is necessary just in case the placement guide has changed.
                _objectPlacementPath.SetStartObject(ObjectPlacementGuide.SceneObject);
            }
            else if (ObjectPlacementGuide.ExistsInScene)
            {
                _objectPlacementPath.UpdateForMouseMoveEvent();
            }
        }
예제 #3
0
 private void AdjustGuidePositionAndRotation()
 {
     ObjectPlacementGuide.Instance.Snap();
     AxisAlignment.AlignObjectAxis(ObjectPlacementGuide.SceneObject, BlockObjectPlacementSettings.Get().PlacementGuideSurfaceAlignmentSettings, ObjectSnapping.Get().ObjectSnapSurfacePlane.normal);
 }
예제 #4
0
        private void AlignPlacementGuideAxisWithStrokeSurfaceNormalIfNecessary()
        {
            AxisAlignmentSettings surfaceAlignmentSettings = DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.PlacementGuideSurfaceAlignmentSettings;

            AxisAlignment.AlignObjectAxis(ObjectPlacementGuide.SceneObject, surfaceAlignmentSettings, StrokeSurfacePlane.normal);
        }
예제 #5
0
        public void Update()
        {
            if (IsActive)
            {
                _currentCursorRayHit = GetCursorRayHit();
                if (!_currentCursorRayHit.WasAnythingHit)
                {
                    return;
                }

                if (_currentCursorRayHit.WasAnObjectHit)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    GameObjectRayHit objectRayHit = _currentCursorRayHit.ClosestObjectRayHit;
                    _surfaceHitPoint = objectRayHit.HitPoint;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (grabbedObject == null)
                        {
                            continue;
                        }

                        Transform objectTransform = grabbedObject.transform;
                        objectTransform.position = objectRayHit.HitPoint + _objectToPivotDir[grabbedObject];
                        if (objectRayHit.WasTerrainHit)
                        {
                            Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + Vector3.up, -Vector3.up);
                            GameObjectRayHit sitPointHit = null;
                            if (objectRayHit.HitObject.RaycastTerrainReverseIfFail(ray, out sitPointHit))
                            {
                                if (_grabSettings.AlignAxis)
                                {
                                    AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                }
                                grabbedObject.PlaceHierarchyOnPlane(new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint));
                                if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                {
                                    objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                }
                                if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                {
                                    grabbedObject.EmbedInSurfaceByVertex(-Vector3.up, objectRayHit.HitObject);
                                }
                            }
                        }
                        else
                        if (objectRayHit.WasMeshHit)
                        {
                            Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + objectRayHit.HitNormal * 2.0f, -objectRayHit.HitNormal);
                            GameObjectRayHit sitPointHit = null;
                            if (objectRayHit.HitObject.RaycastMeshReverseIfFail(ray, out sitPointHit))
                            {
                                if (_grabSettings.AlignAxis)
                                {
                                    AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                }
                                grabbedObject.PlaceHierarchyOnPlane(new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint));
                                if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                {
                                    objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                }
                                if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                {
                                    grabbedObject.EmbedInSurfaceByVertex(-sitPointHit.HitNormal, objectRayHit.HitObject);
                                }
                            }
                        }
                    }
                }
                else
                if (_currentCursorRayHit.WasACellHit)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    GridCellRayHit cellRayHit = _currentCursorRayHit.GridCellRayHit;
                    _surfaceHitPoint = cellRayHit.HitPoint;

                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (grabbedObject == null)
                        {
                            continue;
                        }

                        Transform objectTransform = grabbedObject.transform;
                        objectTransform.position = cellRayHit.HitPoint + _objectToPivotDir[grabbedObject];

                        if (_grabSettings.AlignAxis)
                        {
                            AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, cellRayHit.HitNormal);
                        }
                        grabbedObject.PlaceHierarchyOnPlane(new Plane(cellRayHit.HitNormal, cellRayHit.HitPoint));
                        if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                        {
                            objectTransform.position += _grabSettings.OffsetFromSurface * cellRayHit.HitNormal;
                        }
                    }
                }
            }
        }
예제 #6
0
        public void Update()
        {
            if (IsActive)
            {
                if (AllShortcutCombos.Instance.GrabRotateSelection.IsActive())
                {
                    _state = State.Rotating;
                }
                else if (AllShortcutCombos.Instance.GrabScaleSelection.IsActive())
                {
                    if (_state != State.Scaling)
                    {
                        _objectToWorldScale.Clear();
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject != null)
                            {
                                _objectToWorldScale.Add(grabbedObject, grabbedObject.transform.lossyScale);
                            }
                        }
                        _cursorPosAtScaleBegin = MouseCursor.Instance.Position;
                        _state = State.Scaling;
                    }
                }
                else
                {
                    // Need to reset the anchor relationships because the cursor was moved without
                    // the objects following it.
                    if (_state == State.Rotating || _state == State.Scaling)
                    {
                        _objectToPivotDir.Clear();
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject != null)
                            {
                                _objectToPivotDir.Add(grabbedObject, grabbedObject.transform.position - _surfaceHitPoint);
                            }
                        }
                    }
                    _state = State.Moving;
                }

                _currentCursorRayHit = GetCursorRayHit();
                if (!_currentCursorRayHit.WasAnythingHit)
                {
                    return;
                }

                if (_currentCursorRayHit.WasAnythingHit)
                {
                    if (_currentCursorRayHit.WasAnObjectHit)
                    {
                        _surfaceHitPoint = _currentCursorRayHit.ClosestObjectRayHit.HitPoint;
                    }
                    else
                    {
                        _surfaceHitPoint = _currentCursorRayHit.GridCellRayHit.HitPoint;
                    }
                }

                if (_state == State.Moving || _objectToSurfaceInfo.Count == 0)
                {
                    if (_currentCursorRayHit.WasAnObjectHit)
                    {
                        GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                        GameObjectRayHit objectRayHit = _currentCursorRayHit.ClosestObjectRayHit;
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject == null)
                            {
                                continue;
                            }

                            Transform objectTransform = grabbedObject.transform;
                            objectTransform.position = objectRayHit.HitPoint + _objectToPivotDir[grabbedObject];
                            if (objectRayHit.WasTerrainHit)
                            {
                                Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + Vector3.up, -Vector3.up);
                                GameObjectRayHit sitPointHit = null;
                                if (objectRayHit.HitObject.RaycastTerrainReverseIfFail(ray, out sitPointHit))
                                {
                                    Plane surfacePlane = new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint);
                                    if (_grabSettings.AlignAxis)
                                    {
                                        AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                    }
                                    grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                                    if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                    {
                                        objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                    }
                                    if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                    {
                                        grabbedObject.EmbedInSurfaceByVertex(-Vector3.up, objectRayHit.HitObject);
                                    }

                                    ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                                    surfaceInfo.SurfacePlane = surfacePlane;
                                    surfaceInfo.SitPoint     = sitPointHit.HitPoint;
                                    SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                                }
                            }
                            else
                            if (objectRayHit.WasMeshHit)
                            {
                                Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + objectRayHit.HitNormal * 2.0f, -objectRayHit.HitNormal);
                                GameObjectRayHit sitPointHit = null;
                                if (objectRayHit.HitObject.RaycastMeshReverseIfFail(ray, out sitPointHit))
                                {
                                    Plane surfacePlane = new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint);
                                    if (_grabSettings.AlignAxis)
                                    {
                                        AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                    }
                                    grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                                    if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                    {
                                        objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                    }
                                    if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                    {
                                        grabbedObject.EmbedInSurfaceByVertex(-sitPointHit.HitNormal, objectRayHit.HitObject);
                                    }

                                    ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                                    surfaceInfo.SurfacePlane = surfacePlane;
                                    surfaceInfo.SitPoint     = sitPointHit.HitPoint;
                                    SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                                }
                            }
                        }
                    }
                    else
                    if (_currentCursorRayHit.WasACellHit)
                    {
                        GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                        GridCellRayHit cellRayHit = _currentCursorRayHit.GridCellRayHit;
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject == null)
                            {
                                continue;
                            }

                            Transform objectTransform = grabbedObject.transform;
                            objectTransform.position = cellRayHit.HitPoint + _objectToPivotDir[grabbedObject];

                            Plane   surfacePlane = new Plane(cellRayHit.HitNormal, cellRayHit.HitPoint);
                            Vector3 sitPoint     = surfacePlane.ProjectPoint(grabbedObject.GetWorldOrientedBox().Center);

                            if (_grabSettings.AlignAxis)
                            {
                                AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, cellRayHit.HitNormal);
                            }
                            grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                            if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                            {
                                objectTransform.position += _grabSettings.OffsetFromSurface * cellRayHit.HitNormal;
                            }

                            ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                            surfaceInfo.SurfacePlane = surfacePlane;
                            surfaceInfo.SitPoint     = sitPoint;
                            SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                        }
                    }
                }
                else
                if (_state == State.Rotating)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    float rotationSensitivity = _grabSettings.RotationSensitivity;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (!_objectToSurfaceInfo.ContainsKey(grabbedObject))
                        {
                            continue;
                        }

                        var         surfaceInfo = _objectToSurfaceInfo[grabbedObject];
                        OrientedBox worldOOBB   = grabbedObject.GetHierarchyWorldOrientedBox();
                        grabbedObject.RotateHierarchyBoxAroundPoint(MouseCursor.Instance.OffsetSinceLastMouseMove.x * rotationSensitivity, _grabSettings.AlignAxis ? surfaceInfo.SurfacePlane.normal : Vector3.up, worldOOBB.Center);
                    }
                }
                else
                if (_state == State.Scaling)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    Vector2 currentCursorPos           = MouseCursor.Instance.Position;
                    Vector2 cursorOffsetFromScaleBegin = currentCursorPos - _cursorPosAtScaleBegin;

                    float scaleFactor = 1.0f + _grabSettings.ScaleSensitivity * cursorOffsetFromScaleBegin.x;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (!_objectToSurfaceInfo.ContainsKey(grabbedObject) ||
                            !_objectToWorldScale.ContainsKey(grabbedObject))
                        {
                            continue;
                        }

                        var surfaceInfo = _objectToSurfaceInfo[grabbedObject];
                        grabbedObject.SetHierarchyWorldScaleByPivotPoint(_objectToWorldScale[grabbedObject] * scaleFactor, surfaceInfo.SitPoint);
                    }
                }
            }
        }
예제 #7
0
        public List <ObjectPlacementData> Calculate()
        {
            if (_block == null || _block.NumberOfSegments == 0 || !ObjectPlacementGuide.ExistsInScene)
            {
                return(new List <ObjectPlacementData>());
            }

            Prefab     placementGuidePrefab        = ObjectPlacementGuide.Instance.SourcePrefab;
            Vector3    placementGuideWorldScale    = ObjectPlacementGuide.Instance.WorldScale;
            Quaternion placementGuideWorldRotation = ObjectPlacementGuide.Instance.WorldRotation;
            float      objectMissChance            = _block.Settings.ManualConstructionSettings.ObjectMissChance;
            ObjectRotationRandomizationSettings blockObjectRotationRandomizationSettings = _block.Settings.ManualConstructionSettings.ObjectRotationRandomizationSettings;
            bool           randomizeRotations = blockObjectRotationRandomizationSettings.RandomizeRotation;
            Vector3        objectOffsetAlongExtensionPlaneNormal = _block.Settings.ManualConstructionSettings.OffsetAlongGrowDirection * _block.ExtensionPlane.normal;
            bool           allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForBlockPlacement;
            bool           randomizePrefabs        = _block.Settings.ManualConstructionSettings.RandomizePrefabs;
            PrefabCategory activePrefabCategory    = PrefabCategoryDatabase.Get().ActivePrefabCategory;
            ObjectPlacementBlockProjectionSettings projectionSettings = _block.Settings.BlockProjectionSettings;
            bool canProject = projectionSettings.ProjectOnSurface &&
                              (projectionSettings.CanProjectOnMesh || projectionSettings.CanProjectOnTerrain);

            var objectPlacementDataInstances = new List <ObjectPlacementData>(_block.NumberOfSegments * 10);

            for (int segmentIndex = 0; segmentIndex < _block.NumberOfSegments; ++segmentIndex)
            {
                ObjectPlacementBoxStackSegment segment = _block.GetSegmentByIndex(segmentIndex);
                for (int stackIndex = 0; stackIndex < segment.NumberOfStacks; ++stackIndex)
                {
                    ObjectPlacementBoxStack stack = segment.GetStackByIndex(stackIndex);
                    if (stack.IsOverlappedByAnotherStack || stack.NumberOfBoxes == 0)
                    {
                        continue;
                    }

                    Vector3          projectionOffset     = Vector3.zero;
                    Vector3          projectionDirection  = Vector3.zero;
                    Quaternion       prjAlignRotation     = Quaternion.identity;
                    GameObjectRayHit projectionSurfaceHit = null;

                    if (canProject)
                    {
                        Vector3 rayOrigin = stack.GetBoxByIndex(0).Center;
                        Vector3 rayDir    = Vector3.zero;

                        if (projectionSettings.ProjectionDirection == ObjectBlockProjectionDir.BlockUp)
                        {
                            rayDir = _block.ExtensionPlane.normal;
                        }
                        else
                        {
                            rayDir = -_block.ExtensionPlane.normal;
                        }

                        projectionDirection = rayDir;

                        Ray ray = new Ray(rayOrigin, rayDir);
                        GameObjectRayHit closestMeshHit    = null;
                        GameObjectRayHit closestTerrainHit = null;

                        if (projectionSettings.CanProjectOnMesh)
                        {
                            closestMeshHit = Octave3DScene.Get().RaycastAllMeshClosest(ray);
                        }
                        if (projectionSettings.CanProjectOnTerrain)
                        {
                            closestTerrainHit = Octave3DScene.Get().RaycastAllTerainsClosest(ray);
                        }

                        // Ignore stack if no surface was found and non-projectables must be rejected
                        if (closestMeshHit == null && closestTerrainHit == null)
                        {
                            if (projectionSettings.RejectNonProjectables)
                            {
                                continue;
                            }
                        }
                        else
                        {
                            projectionSurfaceHit = closestMeshHit;
                            if (closestMeshHit == null || (closestTerrainHit != null && closestMeshHit.HitEnter > closestTerrainHit.HitEnter))
                            {
                                projectionSurfaceHit = closestTerrainHit;
                            }
                        }

                        if (projectionSurfaceHit != null)
                        {
                            ObjectPlacementBox projectionBox = stack.GetBoxByIndex(0);
                            projectionOffset = projectionSurfaceHit.HitPoint - stack.GetBoxByIndex(0).Center;

                            if (projectionOffset.sqrMagnitude > (projectionSurfaceHit.HitPoint - stack.GetBoxByIndex(stack.NumberOfBoxes - 1).Center).sqrMagnitude)
                            {
                                projectionBox    = stack.GetBoxByIndex(stack.NumberOfBoxes - 1);
                                projectionOffset = projectionSurfaceHit.HitPoint - projectionBox.Center;
                            }

                            if (!projectionSettings.AlignToSurfaceNormal)
                            {
                                var     oobb      = projectionBox.OrientedBox;
                                Vector3 oldCenter = oobb.Center;
                                GameObjectExtensions.EmbedObjectBoxInSurface(oobb, projectionDirection, projectionSurfaceHit.HitObject);
                                projectionOffset = oobb.Center - oldCenter;
                            }
                        }
                    }

                    for (int stackBoxIndex = 0; stackBoxIndex < stack.NumberOfBoxes; ++stackBoxIndex)
                    {
                        ObjectPlacementBox box = stack.GetBoxByIndex(stackBoxIndex);
                        if (box.IsHidden)
                        {
                            continue;
                        }

                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementBlockManualConstructionSettings.MinObjectMissChance,
                                                             ObjectPlacementBlockManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }

                        if (!allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                        {
                            continue;
                        }

                        Quaternion worldRotation = placementGuideWorldRotation;
                        if (randomizeRotations)
                        {
                            worldRotation = ObjectRotationRandomization.GenerateRandomRotationQuaternion(blockObjectRotationRandomizationSettings);
                        }

                        Vector3 worldScale = placementGuideWorldScale;
                        Prefab  prefab     = placementGuidePrefab;
                        if (randomizePrefabs && activePrefabCategory.NumberOfPrefabs != 0)
                        {
                            int    randomPrefabIndex = UnityEngine.Random.Range(0, activePrefabCategory.NumberOfPrefabs);
                            Prefab randomPrefab      = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                            if (randomPrefab != null && randomPrefab.UnityPrefab != null)
                            {
                                prefab     = activePrefabCategory.GetPrefabByIndex(randomPrefabIndex);
                                worldScale = prefab.UnityPrefab.transform.lossyScale;
                            }
                        }

                        Vector3 boxCenter = box.Center + objectOffsetAlongExtensionPlaneNormal + projectionOffset;
                        if (projectionSurfaceHit != null)
                        {
                            if (projectionSettings.AlignToSurfaceNormal)
                            {
                                worldRotation = AxisAlignment.CalculateRotationQuaternionForAxisAlignment(worldRotation, projectionSettings.AlignmentAxis, projectionSurfaceHit.HitNormal);
                                OrientedBox prefabWorldOOBB = prefab.UnityPrefab.GetHierarchyWorldOrientedBox();
                                Vector3     oobbSize        = prefabWorldOOBB.ScaledSize;
                                int         axisIndex       = (int)((int)(projectionSettings.AlignmentAxis) * 0.5f);
                                boxCenter = projectionSurfaceHit.HitPoint + projectionSurfaceHit.HitNormal * oobbSize[axisIndex] * 0.5f + (oobbSize[axisIndex] * stackBoxIndex * projectionSurfaceHit.HitNormal);
                            }
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(prefab, boxCenter, worldScale, worldRotation);
                        objectPlacementData.WorldScale    = worldScale;
                        objectPlacementData.WorldRotation = worldRotation;
                        objectPlacementData.Prefab        = prefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            return(objectPlacementDataInstances);
        }