public NORMALVERTEX(BinaryReader binaryReader) { position = new D3DXVECTOR3(binaryReader); normal = new D3DXVECTOR3(binaryReader); tu = binaryReader.ReadSingle(); tv = binaryReader.ReadSingle(); }
public SKINVERTEX(BinaryReader binaryReader) { position = new D3DXVECTOR3(binaryReader); w1 = binaryReader.ReadSingle(); w2 = binaryReader.ReadSingle(); matIdx = binaryReader.ReadUInt32(); normal = new D3DXVECTOR3(binaryReader); tu = binaryReader.ReadSingle(); tv = binaryReader.ReadSingle(); }
public static D3DXVECTOR3[] ReadBulk(BinaryReader binaryReader, int count) { var bulk = new D3DXVECTOR3[count]; for (int i = 0; i < count; i++) { bulk[i] = new D3DXVECTOR3(binaryReader); } return(bulk); }