public void move(Cat cat) { Position pos = cat.getPosition(); pos.x += dir[0]; pos.y += dir[1]; cat.setPosition(pos); }
private static void runGame(CellObject[][] board) { Cat cat = new Cat(); while (true) { cat.move(); if (!inBounds(cat, board)) break; Position p = cat.getPosition(); board[p.y][p.x].apply(cat); } Console.ReadLine(); }
private static bool inBounds(Cat cat, CellObject[][] board) { Position p = cat.getPosition(); if (p.y < 0 || p.y > board.Length-1 || p.x < 0 || p.x > board[0].Length-1) return false; return true; }