protected override bool TryCopyFrom(BitmapContent sourceBitmap, Rectangle sourceRegion, Rectangle destinationRegion) { SurfaceFormat sourceFormat; if (!sourceBitmap.TryGetFormat(out sourceFormat)) return false; SurfaceFormat format; TryGetFormat(out format); // A shortcut for copying the entire bitmap to another bitmap of the same type and format if (format == sourceFormat && (sourceRegion == new Rectangle(0, 0, Width, Height)) && sourceRegion == destinationRegion) { SetPixelData(sourceBitmap.GetPixelData()); return true; } // Destination region copy is not yet supported if (destinationRegion != new Rectangle(0, 0, Width, Height)) return false; // If the source is not Vector4 or requires resizing, send it through BitmapContent.Copy if (!(sourceBitmap is PixelBitmapContent<Vector4>) || sourceRegion.Width != destinationRegion.Width || sourceRegion.Height != destinationRegion.Height) { try { BitmapContent.Copy(sourceBitmap, sourceRegion, this, destinationRegion); return true; } catch (InvalidOperationException) { return false; } } //SquishFlags targetFormat = SquishFlags.ColourClusterFit; Format outputFormat = Format.DXT1; switch (format) { case SurfaceFormat.Dxt1: outputFormat = Format.DXT1; break; case SurfaceFormat.Dxt1SRgb: outputFormat = Format.DXT1; break; case SurfaceFormat.Dxt3: outputFormat = Format.DXT3; break; case SurfaceFormat.Dxt3SRgb: outputFormat = Format.DXT3; break; case SurfaceFormat.Dxt5: outputFormat = Format.DXT5; break; case SurfaceFormat.Dxt5SRgb: outputFormat = Format.DXT5; break; default: return false; } // libsquish requires RGBA8888 var colorBitmap = new PixelBitmapContent<Color>(sourceBitmap.Width, sourceBitmap.Height); BitmapContent.Copy(sourceBitmap, colorBitmap); var sourceData = colorBitmap.GetPixelData(); /* var dataSize = Squish.GetStorageRequirements(colorBitmap.Width, colorBitmap.Height, targetFormat); var data = new byte[dataSize]; var metric = new float[] { 1.0f, 1.0f, 1.0f }; Squish.CompressImage(sourceData, colorBitmap.Width, colorBitmap.Height, data, targetFormat, metric); SetPixelData(data); */ var dxtCompressor = new Compressor(); var inputOptions = new InputOptions(); if (outputFormat != Format.DXT1) inputOptions.SetAlphaMode(AlphaMode.Premultiplied); else inputOptions.SetAlphaMode(AlphaMode.None); inputOptions.SetTextureLayout(TextureType.Texture2D, colorBitmap.Width, colorBitmap.Height, 1); // Small hack here. NVTT wants 8bit data in BGRA. Flip the B and R channels // again here. GraphicsUtil.BGRAtoRGBA(sourceData); var dataHandle = GCHandle.Alloc(sourceData, GCHandleType.Pinned); try { var dataPtr = dataHandle.AddrOfPinnedObject(); inputOptions.SetMipmapData(dataPtr, colorBitmap.Width, colorBitmap.Height, 1, 0, 0); inputOptions.SetMipmapGeneration(false); inputOptions.SetGamma(1.0f, 1.0f); var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); var handler = new DxtDataHandler(this); outputOptions.SetOutputHandler(handler.BeginImage, handler.WriteData); var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(outputFormat); compressionOptions.SetQuality(Quality.Normal); dxtCompressor.Compress(inputOptions, compressionOptions, outputOptions); } finally { dataHandle.Free (); } return true; }
private static void CompressDxt(TextureContent content, bool generateMipmaps) { var texData = content.Faces[0][0]; if (!IsPowerOfTwo(texData.Width) || !IsPowerOfTwo(texData.Height)) throw new PipelineException("DXT Compressed textures width and height must be powers of two."); var _dxtCompressor = new Compressor(); var inputOptions = new InputOptions(); inputOptions.SetAlphaMode(AlphaMode.Transparency); inputOptions.SetTextureLayout(TextureType.Texture2D, texData.Width, texData.Height, 1); var pixelData = texData.GetPixelData(); // Small hack here. NVTT wants 8bit data in BGRA. Flip the B and R channels // again here. GraphicsUtil.BGRAtoRGBA(pixelData); var dataHandle = GCHandle.Alloc(pixelData, GCHandleType.Pinned); var dataPtr = dataHandle.AddrOfPinnedObject(); inputOptions.SetMipmapData(dataPtr, texData.Width, texData.Height, 1, 0, 0); inputOptions.SetMipmapGeneration(generateMipmaps); var containsFracAlpha = ContainsFractionalAlpha(pixelData); var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); var outputFormat = containsFracAlpha ? Format.DXT5 : Format.DXT1; var handler = new DxtDataHandler(content, outputFormat); outputOptions.SetOutputHandler(handler.BeginImage, handler.WriteData); var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(outputFormat); compressionOptions.SetQuality(Quality.Fastest); _dxtCompressor.Compress(inputOptions, compressionOptions, outputOptions); dataHandle.Free(); }
/// <summary> /// Compresses the specified texture using a Block Compression format (BC<i>n</i>). /// </summary> /// <param name="texture">The uncompressed texture.</param> /// <param name="inputGamma">The input gamma.</param> /// <param name="outputGamma">The output gamma.</param> /// <param name="generateMipmaps"> /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>. /// </param> /// <param name="hasAlpha"> /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise, /// <see langword="false"/> if <paramref name="texture"/> is opaque. /// </param> /// <param name="hasFractionalAlpha"> /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values; /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only /// binary alpha. /// </param> /// <param name="premultipliedAlpha"> /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.; /// otherwise, <see langword="false"/>.</param> /// <param name="sharpAlpha"> /// <see langword="true"/> when the texture contains a sharp alpha mask; otherwise /// <see langword="false"/>. /// </param> /// <returns>The compressed texture.</returns> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> /// <exception cref="ArgumentException"> /// Texture width and height need to be equal (square texture) and a power of two (POT /// texture). /// </exception> internal static Texture CompressBCn(Texture texture, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha, bool sharpAlpha = false) { if (texture == null) throw new ArgumentNullException("texture"); if (texture.Description.Dimension == TextureDimension.Texture3D) throw new NotSupportedException("Texture compression for volume textures is not supported."); // NVIDIA Texture Tools expect BGRA 8:8:8:8. texture = texture.ConvertTo(TextureFormat.B8G8R8A8_UNorm); // ----- InputOptions var inputOptions = new InputOptions(); inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency) : AlphaMode.None); inputOptions.SetFormat(InputFormat.BGRA_8UB); inputOptions.SetGamma(inputGamma, outputGamma); inputOptions.SetMipmapFilter(MipmapFilter.Box); inputOptions.SetMipmapGeneration(generateMipmaps); inputOptions.SetRoundMode(RoundMode.None); // Size is set explicitly. inputOptions.SetWrapMode(WrapMode.Mirror); var description = texture.Description; bool isCube = description.Dimension == TextureDimension.TextureCube; var textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D; inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1); for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++) { for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++) { int index = texture.GetImageIndex(mipIndex, arrayIndex, 0); var image = texture.Images[index]; var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned); inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex); handle.Free(); } } // ----- OutputOptions var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); outputOptions.Error += OnError; Format compressedFormat; if (hasAlpha) { if (sharpAlpha) { compressedFormat = Format.BC2; description.Format = TextureFormat.BC2_UNorm; } else { compressedFormat = Format.BC3; description.Format = TextureFormat.BC3_UNorm; } } else { compressedFormat = Format.BC1; description.Format = TextureFormat.BC1_UNorm; } var compressedTexture = new Texture(description); var outputHandler = new OutputHandler(compressedTexture); outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData); // ----- CompressionOptions var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(compressedFormat); compressionOptions.SetQuality(Quality.Normal); // ----- Run NVTT try { var compressor = new Compressor(); compressor.Compress(inputOptions, compressionOptions, outputOptions); } catch (NullReferenceException) { throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again."); } return compressedTexture; }
/// <summary> /// Resizes the specified texture and/or generates mipmaps. /// </summary> /// <param name="texture">The texture.</param> /// <param name="width">The desired width.</param> /// <param name="height">The desired height.</param> /// <param name="inputGamma">The input gamma.</param> /// <param name="outputGamma">The output gamma.</param> /// <param name="generateMipmaps"> /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>. /// </param> /// <param name="hasAlpha"> /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise, /// <see langword="false"/> if <paramref name="texture"/> is opaque. /// </param> /// <param name="hasFractionalAlpha"> /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values; /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only /// binary alpha. /// </param> /// <param name="premultipliedAlpha"> /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.; /// otherwise, <see langword="false"/>.</param> /// <returns>The resized texture.</returns> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> public static Texture ResizeAndGenerateMipmaps(Texture texture, int width, int height, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha) { if (texture == null) throw new ArgumentNullException("texture"); // NVIDIA Texture Tools expect BGRA 8:8:8:8. if (texture.Description.Format != TextureFormat.B8G8R8A8_UNorm) throw new ArgumentException("Texture format needs to be B8G8R8A8_UNORM.", "texture"); if (texture.Description.Dimension != TextureDimension.TextureCube && texture.Description.ArraySize > 1) throw new NotSupportedException("Resizing and mipmap generation for texture arrays is not supported."); if (texture.Description.Dimension == TextureDimension.Texture3D) throw new NotSupportedException("Resizing and mipmap generation for volume textures is not supported."); // ----- InputOptions var inputOptions = new InputOptions(); inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency) : AlphaMode.None); inputOptions.SetFormat(InputFormat.BGRA_8UB); inputOptions.SetGamma(inputGamma, outputGamma); inputOptions.SetMipmapFilter(MipmapFilter.Box); inputOptions.SetMipmapGeneration(generateMipmaps); bool roundToPowerOfTwo = (width != texture.Description.Width || height != texture.Description.Height); inputOptions.SetRoundMode(roundToPowerOfTwo ? RoundMode.ToNextPowerOfTwo : RoundMode.None); inputOptions.SetWrapMode(WrapMode.Mirror); var description = texture.Description; bool isCube = description.Dimension == TextureDimension.TextureCube; var textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D; inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1); for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++) { for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++) { int index = texture.GetImageIndex(mipIndex, arrayIndex, 0); var image = texture.Images[index]; var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned); inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex); handle.Free(); } } // ----- OutputOptions var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); outputOptions.Error += OnError; description.Format = TextureFormat.R8G8B8A8_UNorm; description.Width = width; description.Height = height; description.MipLevels = generateMipmaps ? CalculateMipLevels(width, height) : 1; var resizedTexture = new Texture(description); var outputHandler = new OutputHandler(resizedTexture); outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData); // ----- CompressionOptions var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(Format.RGBA); compressionOptions.SetPixelFormat(32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); compressionOptions.SetQuality(Quality.Normal); // ----- Run NVTT try { var compressor = new Compressor(); compressor.Compress(inputOptions, compressionOptions, outputOptions); } catch (NullReferenceException) { // Resizing and mipmap generation without compression sometimes causes a // NullReferenceException in nvttCompress(). throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again."); } return resizedTexture; }
private static void CompressDxt(GraphicsProfile profile, TextureContent content, bool generateMipmaps, bool premultipliedAlpha, bool sharpAlpha) { var texData = content.Faces[0][0]; if (profile == GraphicsProfile.Reach) { if (!IsPowerOfTwo(texData.Width) || !IsPowerOfTwo(texData.Height)) throw new PipelineException("DXT Compressed textures width and height must be powers of two in GraphicsProfile.Reach."); } var pixelData = texData.GetPixelData(); // Test the alpha channel to figure out if we have alpha. var containsAlpha = false; var containsFracAlpha = false; for (var x = 3; x < pixelData.Length; x += 4) { if (pixelData[x] != 0xFF) { containsAlpha = true; if (pixelData[x] != 0x0) containsFracAlpha = true; } } var _dxtCompressor = new Compressor(); var inputOptions = new InputOptions(); if (containsAlpha) inputOptions.SetAlphaMode(premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency); else inputOptions.SetAlphaMode(AlphaMode.None); inputOptions.SetTextureLayout(TextureType.Texture2D, texData.Width, texData.Height, 1); // Small hack here. NVTT wants 8bit data in BGRA. Flip the B and R channels // again here. GraphicsUtil.BGRAtoRGBA(pixelData); var dataHandle = GCHandle.Alloc(pixelData, GCHandleType.Pinned); var dataPtr = dataHandle.AddrOfPinnedObject(); inputOptions.SetMipmapData(dataPtr, texData.Width, texData.Height, 1, 0, 0); inputOptions.SetMipmapGeneration(generateMipmaps); inputOptions.SetGamma(1.0f, 1.0f); var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); var outputFormat = Format.DXT1; if (containsFracAlpha) { if (sharpAlpha) outputFormat = Format.DXT3; else outputFormat = Format.DXT5; } var handler = new DxtDataHandler(content, outputFormat); outputOptions.SetOutputHandler(handler.BeginImage, handler.WriteData); var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(outputFormat); compressionOptions.SetQuality(Quality.Normal); _dxtCompressor.Compress(inputOptions, compressionOptions, outputOptions); dataHandle.Free(); }