예제 #1
0
		public Staff(Score score, Type type, double left, double top)
		{
			this.score = score;
			this.type = type;
			this.left = left;
			this.top = top;
		}
예제 #2
0
파일: Bar.cs 프로젝트: paszczaczek/Nutadore
		public override double Show(Score score, Staff trebleStaff, Staff bassStaff, double left)
		{
			foreach (Staff staff in new[] { trebleStaff, bassStaff })
			{
				double top = staff.top * score.Magnification;
				UIElement barLine = new Line
				{
					X1 = left,
					X2 = left,
					Y1 = top,
					Y2 = top + Staff.spaceBetweenLines * 4 * score.Magnification,
					Stroke = Brushes.Black,
					StrokeThickness = 1
				};
				base.AddElement(score, barLine);
				//score.Children.Add(barLine);
				//base.elements.Add(barLine);
			}

			double right = left + 1;

			// Czy znak zmieścił sie na pięcolinii?
			if (right >= score.ActualWidth - Staff.marginLeft)
			{
				// Nie zmieścił się - narysujemy ją na następnej pieciolinii.
				Hide(score);

				return -1;
			}

			right = left + 1 + Staff.spaceBetweenSigns * score.Magnification;

			return right;
		}
예제 #3
0
		public override double Show(Score score, Staff trebleStaff, Staff bassStaff, double left)
		{
			double maxRightClef = left;
			foreach (Staff staff in new[] { trebleStaff, bassStaff })
			{
				string glyphCode = null;
				double glyphTop = staff.StaffPositionToY(StaffPosition.ByLine(2));
				switch (staff.type)
				{
					case Staff.Type.Treble:
						glyphCode = "\x00c9";
						glyphTop -= 57 * score.Magnification;
						break;
					case Staff.Type.Bass:
						glyphCode = "\x00c7";
						glyphTop -= 77.5 * score.Magnification;
						break;
				}
				double rightClef = base.AddFetaGlyph(score, left, glyphTop, glyphCode);
				//Rect boundaryClef = base.AddFetaGlyph(score, left, glyphTop, glyphCode);
				//double rightClef = boundaryClef.Left + boundaryClef.Width;
				if (rightClef > maxRightClef)
					maxRightClef = rightClef;
			}

			double right = maxRightClef + Staff.spaceBetweenSigns * score.Magnification;

			return right;
		}
예제 #4
0
		public virtual void Hide(Score score)
		{
			foreach (var uiElement in elements)
				score.Children.Remove(uiElement);
			elements.Clear();

			highlightElements.Clear();
			bounds = Rect.Empty;
		}
예제 #5
0
		public override double Show(Score score, Staff trebleStaff, Staff bassStaff, double left)
		{
			double signLeft = left;
			foreach (Accidental accidental in accidentals)
			{
				signLeft
					= accidental.Show(score, trebleStaff, bassStaff, signLeft)
					+ Staff.spaceBetweenScaleSigns * score.Magnification;
				base.ExtendBounds(score, accidental.bounds);
			}

			double scaleRight = signLeft + Staff.spaceBetweenSigns;

			return scaleRight;
		}
예제 #6
0
		public override double Show(Score score, Staff trebleStaff, Staff bassStaff, double left)
		{
			double right = left;

			string glyphCode = "\x002e";
			foreach (Staff staff in new[] { trebleStaff, bassStaff })
			{
				double glyphTop = staff.StaffPositionToY(staffPosition);

				glyphTop -= 57 * score.Magnification;
				right = base.AddFetaGlyph(score, left, glyphTop, glyphCode);
			}

			return right;
		}
예제 #7
0
		protected double AddFetaGlyph(Score score, double glyphLeft, double glyphTop, string glyphCode, int zindex = 0)
		{
			const string familyName = "feta26";
			double fontSize = 42 * score.Magnification;

			// Rysujemy symbol.
			UIElement uiElement = new TextBlock
			{
				FontFamily = new FontFamily(familyName),
				FontSize = fontSize,
				Text = glyphCode,
				Padding = new Thickness(0, 0, 0, 0),
				Margin = new Thickness(glyphLeft, glyphTop, 0, 0)
			};
			AddElement(score, uiElement, zindex);

			// Wyznaczamy wymiary symbolu.
			FormattedText formattedText = new FormattedText(
				glyphCode,
				CultureInfo.GetCultureInfo("en-us"),
				FlowDirection.LeftToRight,
				new Typeface(familyName),
				fontSize,
				Brushes.Black);

			// Wyznaczamy granice w ktorych mieszczą się czarne piksele symbolu.
			Rect boundsGlyph = new Rect(
				glyphLeft,
				glyphTop + formattedText.Height + formattedText.OverhangAfter - formattedText.Extent,
				formattedText.Width,
				formattedText.Extent);
			ExtendBounds(score, boundsGlyph);
			highlightElements.Add(uiElement);

			// Zwracamy nowe położenie kursora.
			return glyphLeft + formattedText.Width;
		}
예제 #8
0
        public void Show(Score score, Staff trebleStaff, Staff bassStaff)
        {
            const double height = 7;

            // Czy trzeba coś dorysować?
            double y;
            double vertLineTop, verLineBottom;
            double textTop;
            string text;
            switch (howTo)
            {
                case HowTo.TwoOctaveHigher:
                    // Tak, trzeba dorysować znak 15ma
                    y = trebleStaff.StaffPositionToY(StaffPosition.ByLegerAbove(3));
                    vertLineTop = y;
                    verLineBottom = y + height;
                    textTop = trebleStaff.StaffPositionToY(StaffPosition.ByLegerAbove(5));
                    text = "15ma";
                    break;
                case HowTo.OneOctaveHigher:
                    // Tak, trzeba dorysować znak 8va.
                    y = trebleStaff.StaffPositionToY(StaffPosition.ByLegerAbove(6));
                    vertLineTop = y;
                    verLineBottom = y + height;
                    textTop = trebleStaff.StaffPositionToY(StaffPosition.ByLegerAbove(8));
                    text = "8va";
                    break;
                case HowTo.OneOctaveLower:
                    // Tak, trzeba dorysować znak 8vb.
                    y = bassStaff.StaffPositionToY(StaffPosition.ByLegerBelow(4));
                    vertLineTop = y - height;
                    verLineBottom = y;
                    textTop = bassStaff.StaffPositionToY(StaffPosition.ByLegerBelow(4));
                    text = "8vb";
                    break;
                case HowTo.AtPlace:
                default:
                    // Nie trzeba nic rysować.
                    return;
            }

            // Rysuję linię poziomą.
            double delta = Staff.spaceBetweenSigns / 4 * score.Magnification;
            Line horizontalLine = new Line
            {
                X1 = left - delta,
                X2 = right + delta,
                Y1 = y,
                Y2 = y,
                Stroke = Brushes.Black,
                StrokeDashArray = new DoubleCollection { 7, 7 },
                StrokeThickness = 0.5
            };
            base.AddElement(score, horizontalLine);

            // Rysuję linię pionową.
            Line verticalLine = new Line
            {
                X1 = right + delta,
                X2 = right + delta,
                Y1 = vertLineTop,
                Y2 = verLineBottom,
                Stroke = Brushes.Black,
                StrokeThickness = 0.5
            };
            base.AddElement(score, verticalLine);

            // Rysuję oznaczenie 8va, 8vb lub 15ma
            Label name = new Label
            {
                //name.FontFamily = new FontFamily(familyName),
                FontSize = 12 * score.Magnification,
                Content = text,
                Padding = new Thickness(0, 0, 0, 0),
                Margin = new Thickness(left - delta, textTop, 0, 0)
            };
            base.AddElement(score, name);
        }
예제 #9
0
파일: Key.cs 프로젝트: paszczaczek/Nutadore
		public double Show(Score score, Keyboard keyboard)
		{
			// szerokość klawiszy białych i czarnych
			double whiteWidth = keyboard.ActualWidth / Keyboard.numberOfWhiteKeys;
			double blackWidth = whiteWidth * 0.6;

			// wysokość klawiszy białych i czarnych
			double whiteHeight = whiteWidth * 4.0;
			double blackHeight = whiteHeight * 0.6;

			// serokość i długość klawisza
			double width = isWhite ? whiteWidth : blackWidth;
			double height = isWhite ? whiteHeight : blackHeight;

			// położenie klawisza wynikające z położenia w oktawie
			double left = 0;
			switch(keyNoInOctave)
			{
				case 0: left = 0; break;
				case 1: left = whiteWidth - blackWidth / 2; break;
				case 2: left = whiteWidth; break;
				case 3: left = whiteWidth * 2 - blackWidth / 2; break;
				case 4: left = whiteWidth * 2; break;
				case 5: left = whiteWidth * 3; break;
				case 6: left = whiteWidth * 4 - blackWidth / 2; break;
				case 7: left = whiteWidth * 4; break;
				case 8: left = whiteWidth * 5 - blackWidth / 2; break;
				case 9: left = whiteWidth * 5; break;
				case 10: left = whiteWidth * 6 - blackWidth / 2; break;
				case 11: left = whiteWidth * 6; break;
			}
			// przesunięcie wynikające z oktawy
			left += (int)note.octave * whiteWidth * 7;
			// przesunięcie wynikające z tego że w oktawie SubContra są tylko klawisze A, A# i H
			left -= whiteWidth * 5;

			// Rysuje klawisz.
			Rectangle keyRectangle = new Rectangle
			{
				Width = width,
				Height = height,
				Margin = new Thickness(left, 0, 0, 0),
				Fill = new SolidColorBrush(isWhite ? whiteKeyColor : blackKeyColor),
				Stroke = Brushes.Black,
				StrokeThickness = isWhite ? 0.2 : 0.8
			};
			Canvas.SetZIndex(keyRectangle, isWhite ? 0 : 2);
			keyboard.Children.Add(keyRectangle);

			// Transparentny prostokąt modyfikujący kolor klawisza i reagujący na myszę.
			highlightRectangle = new Rectangle
			{
				Width = width,
				Height = height,
				Margin = new Thickness(left, 0, 0, 0),
				Fill = Brushes.Transparent,
				Stroke = Brushes.Transparent,
				Tag = keyboard
			};
			Canvas.SetZIndex(highlightRectangle, isWhite ? 1 : 3);
			keyboard.Children.Add(highlightRectangle);
			highlightRectangle.MouseEnter += HighlightRectangle_MouseEnter;
			highlightRectangle.MouseLeave += HighlightRectangle_MouseLeave;
			highlightRectangle.MouseDown += HighlightRectangle_MouseDown;
			highlightRectangle.MouseUp += HighlightRectangle_MouseUp;

			// Rysuję nazwy oktaw.
			double keyboardHeight = whiteHeight;
			if (note.letter == Note.Letter.C && isWhite)
			{
				const string familyName = "Consolas";
				double fontSize = 12;
				TextBlock octaveNameTextBlock = new TextBlock
				{
					FontFamily = new FontFamily(familyName),
					FontSize = fontSize,
					Text = note.octave.ToString(),
					Foreground = Brushes.Red,
					//Margin = new Thickness(line.X1, line.Y2, 0, 0)
					Margin = new Thickness(left + 3, height, 0, 0)
				};
				// Wyznaczamy wysokość napisu.
				FormattedText ft = new FormattedText(
					octaveNameTextBlock.Text,
					CultureInfo.GetCultureInfo("en-us"),
					FlowDirection.LeftToRight,
					new Typeface(familyName),
					fontSize,
					Brushes.Black);
				keyboardHeight += ft.Height;
				keyboard.Children.Add(octaveNameTextBlock);
			}

			// Rysuję linie oddzielające klawisze i linie oddzielające oktawy.
			if (isWhite)
			{
				Line line = new Line
				{
					X1 = left,
					Y1 = 0,
					X2 = left,
					//Y2 = height,
					Y2 = keyboardHeight,
					Stroke = note.letter == Note.Letter.C && isWhite ? Brushes.Red : Brushes.Black,
					StrokeThickness = note.letter == Note.Letter.C && isWhite ? 1.0 : 0.4
				};
				Canvas.SetZIndex(line, 0);
				keyboard.Children.Add(line);
			}

			return keyboardHeight;
		}
예제 #10
0
		public override void Hide(Score score)
		{
			base.Hide(score);
			foreach (Accidental accidental in accidentals)
				accidental.Hide(score);
		}
예제 #11
0
		public StaffGrand(Score score, double top)
		{
			this.score = score;
			this.top = top;
		}
예제 #12
0
		public Rectangle AddHighlightRectangle(Score score, Staff trebleStaff, Staff bassStaff, int zindex)
		{

			double top = trebleStaff.StaffPositionToY(StaffPosition.ByLegerAbove(6));
			double bottom = bassStaff.StaffPositionToY(StaffPosition.ByLegerBelow(4));
			highlightRectangle = new Rectangle
			{
				Width = bounds.Width,
				Height = bottom - top,
				Margin = new Thickness(bounds.Left, top, 0, 0),
				Fill = Brushes.Transparent,
				Stroke = Brushes.Transparent,
				Tag = score // potrzebne w event handlerze
			};
			highlightRectangle.MouseEnter += HighlightRectangle_MouseEnter;
			highlightRectangle.MouseLeave += HightlightRectangle_MouseLeave;
			highlightRectangle.MouseDown += HighlightRectangle_MouseDown;
			AddElement(score, highlightRectangle, zindex);
			return highlightRectangle;
		}
예제 #13
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		protected void ExtendBounds(Score score, Rect extendBy)
		{
			bounds = Rect.Union(bounds, extendBy);
		}
예제 #14
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		protected void AddElement(Score score, UIElement uiElement, int zindex = 0)
		{
			score.Children.Add(uiElement);
			Canvas.SetZIndex(uiElement, zindex);
			elements.Add(uiElement);
		}
예제 #15
0
		public virtual double Show(Score score, Staff trebleStaff, Staff bassStaff, double left)
		{
			return left;
		}