예제 #1
0
        protected override void UpdatePosAndTangent()
        {
            mCurFrame++;
            float   len      = mPathLengthMoved - GetLength(mCurrentWaypointIndex);
            float   lenTotal = GetLength(mCurrentWaypointIndex + 1) - GetLength(mCurrentWaypointIndex);
            float   u        = len / lenTotal;
            Vector3 start    = GetWaypoint(mCurrentWaypointIndex);
            Vector3 end      = GetWaypoint(mCurrentWaypointIndex + 1);
            Vector3 linePos  = (1 - u) * start + u * end;

#if UNITY_EDITOR
            mMovedTime   += Time.deltaTime;
            mMovedLength += (linePos - CurInfo.linePos).magnitude;
#endif
            CurInfo.linePos  = linePos;
            CurInfo.curvePos = linePos;
            if (CurInfo.isDirChanged)
            {
                mLast     = CurInfo.curveDir;
                mNext     = (end - start).normalized;
                mCurFrame = 0;
            }
            float pro = mCurFrame * mFrameCountInv;
            if (pro < 1)
            {
                CurInfo.curveDir = GeoUtils.Interpolation(mLast, mNext, pro).normalized;
            }
            else
            {
                CurInfo.curveDir = mNext;
            }
#if UNITY_EDITOR
            // 记录曲线点和切向,以及线上点和切向
            if (trackPos != null)
            {
                trackPos.Add(CurInfo.linePos);
                trackPos.Add(CurInfo.lineDir);
                trackPos.Add(CurInfo.curvePos);
                trackPos.Add(CurInfo.curveDir);
            }
#endif
        }
예제 #2
0
        public bool IsIntersect(ref GeoRay2 dist, ref GeoInsectPointArrayInfo insect)
        {
            bool isInsect = GeoRayUtils.IsRayInsectTriangle2(dist.mOrigin, dist.mDirection, mP1, mP2, mP3, ref insect);

            if (isInsect)
            {
                insect.mHitObject2 = this;
                float min = 1e5f;
                foreach (Vector3 v in insect.mHitGlobalPoint.mPointArray)
                {
                    float len = (GeoUtils.ToVector2(v) - dist.mOrigin).magnitude;
                    if (len < min)
                    {
                        min = len;
                    }
                }
                insect.mLength = min;
            }
            return(isInsect);
        }
예제 #3
0
 /// <summary>
 /// 简单多边形或者三角面点数组
 /// </summary>
 /// <param name="tries"></param>
 /// <param name="isPolygon">是否为简单多边形</param>
 /// <param name="vert"></param>
 /// <returns></returns>
 public static List<List<int>> Decompose(List<Vector2> tries, bool isPolygon, ref List<Vector2> vert) 
 {
     if (isPolygon)
     {
         EarPolygon poly = new EarPolygon();
         foreach (Vector2 v in tries)
         {
             poly.AddPoint(v.x, v.y);
         }
         EarClipping.Clip(poly);
         List<Vector2> triangles = new List<Vector2>();
         GeoUtils.FlatList(poly.mResults, ref triangles);
         List<int> indices = new List<int>();
         GeoUtils.MeshVertexPrimitiveType(triangles, ref vert, ref indices);
         return HMDecompose(vert, indices);
     }
     else
     {
         List<int> indices = new List<int>();
         GeoUtils.MeshVertexPrimitiveType(tries, ref vert, ref indices);
         return HMDecompose(vert, indices);
     }
 }
예제 #4
0
        public bool GetIntersection(GeoRay2 ray, ref GeoInsectPointArrayInfo intersection, bool occlusion)
        {
            if (mFlatTreeList.Count == 0)
            {
                return(false);
            }
            intersection.mIsIntersect = false;
            intersection.mLength      = 999999999.0f;
            intersection.mHitObject2  = null;
            int closer, other;

            BVHTraversal[] todo = new BVHTraversal[64];
            todo[0] = new BVHTraversal();
            int stackptr = 0;

            todo[stackptr].mIndex  = 0;
            todo[stackptr].mLength = -9999999.0f;
            while (stackptr >= 0)
            {
                int   ni   = todo[stackptr].mIndex;
                float near = todo[stackptr].mLength;
                stackptr--;
                BVHFlatNode2 node = mFlatTreeList[ni];
                // 对叶节点做相交测试
                if (node.mRightOffset == 0)
                {
                    bool hit = false;
                    for (int o = 0; o < node.mLeafCount; ++o)
                    {
                        GeoInsectPointArrayInfo current = new GeoInsectPointArrayInfo();
                        BVHObject2 obj = mBuildPrims[(int)node.mStartIndex + o];
                        hit = obj.IsIntersect(ref ray, ref current);
                        if (hit)
                        {
                            if (occlusion)
                            {
                                intersection = current;
                                return(true);
                            }
                            if (current.mLength < intersection.mLength)
                            {
                                intersection = current;
                            }
                        }
                    }
                }
                else
                {
                    closer = ni + 1;
                    other  = ni + (int)node.mRightOffset;
                    // 对父结点做测试
                    GeoInsectPointArrayInfo in1 = new GeoInsectPointArrayInfo();
                    GeoInsectPointArrayInfo in2 = new GeoInsectPointArrayInfo();
                    bool hitc0 = GeoRayUtils.IsRayInsectAABB2(ray.mOrigin, ray.mDirection, mFlatTreeList[closer].mBox.mMin, mFlatTreeList[closer].mBox.mMax, ref in1);
                    bool hitc1 = GeoRayUtils.IsRayInsectAABB2(ray.mOrigin, ray.mDirection, mFlatTreeList[other].mBox.mMin, mFlatTreeList[other].mBox.mMax, ref in2);

                    if (hitc0 && hitc1)
                    {
                        float l0 = (GeoUtils.ToVector2(in1.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        float l2 = (GeoUtils.ToVector2(in2.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        if (l2 < l0)
                        {
                            float temp = l0;
                            l0 = l2;
                            l2 = temp;
                            int itemp = closer;
                            closer = other;
                            other  = itemp;
                        }
                        todo[++stackptr] = new BVHTraversal(other, l2);
                        todo[++stackptr] = new BVHTraversal(closer, l0);
                    }
                    else if (hitc0)
                    {
                        float l0 = (GeoUtils.ToVector2(in1.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        todo[++stackptr] = new BVHTraversal(closer, l0);
                    }
                    else if (hitc1)
                    {
                        float l2 = (GeoUtils.ToVector2(in2.mHitGlobalPoint[0]) - ray.mOrigin).magnitude;
                        todo[++stackptr] = new BVHTraversal(other, l2);
                    }
                }
            }
            if (intersection.mHitObject2 != null)
            {
                intersection.mHitGlobalPoint.Clear();
                intersection.mHitGlobalPoint.Add(ray.mOrigin + ray.mDirection * intersection.mLength);
            }
            return(intersection.mHitObject2 != null);
        }