예제 #1
0
        private static List <Vector4> MergePolygon(EarPolygon poly)
        {
            List <Vector4> connects = new List <Vector4>();

            if (poly.NumChildren() > 0)
            {
                List <EarPolygon> children = poly.GetChildren();
                List <KeyValuePair <int, float> > order = ChildOrder(children);
                KeyValuePair <LinkedListNode <EarPoint>, LinkedListNode <EarPoint> > connection;
                LinkedListNode <EarPoint> temp;
                for (int i = 0; i < order.Count; i++)
                {
                    connection = GetSplit(poly, children[order[i].Key], order[i].Value);
                    connects.Add(new Vector4(connection.Key.Value[0], connection.Key.Value[1], connection.Value.Value[0], connection.Value.Value[1]));
                    LinkedListNode <EarPoint> newP = poly.InsertPoint(connection.Key.Value[0], connection.Key.Value[1], connection.Value);
                    temp = connection.Key;
                    do
                    {
                        temp = children[order[i].Key].Next(temp);
                        newP = poly.InsertPoint(temp.Value[0], temp.Value[1], newP);
                    } while (temp.Value != connection.Key.Value);
                    newP = poly.InsertPoint(connection.Value.Value[0], connection.Value.Value[1], newP);
                }
            }
            return(connects);
        }
예제 #2
0
        private static bool RecordEars(EarPolygon poly)
        {
            LinkedListNode <EarPoint> active = poly.Get();

            while (poly.NumPoints() >= 3)
            {
                int idx = active.Value.mIndex;
                do
                {
                    if (IsConvex(active, poly))
                    {
                        if (IsEar(active, poly))
                        {
                            break;
                        }
                    }
                    active = poly.Next(active);
                } while (idx != active.Value.mIndex);

                poly.AddResult(poly.Previous(active).Value[0], poly.Previous(active).Value[1], active.Value[0], active.Value[1], poly.Next(active).Value[0], poly.Next(active).Value[1]);
                active = poly.Next(active);
                poly.Remove(poly.Previous(active));
                continue;
            }
            return(true);
        }
예제 #3
0
 public EarPolygon(EarPolygon parent)
 {
     mChildren = new List <EarPolygon>();
     mResults  = new List <List <Vector2> >();
     mHead     = new LinkedList <EarPoint>();
     parent.AddChild(this);
     mNumberOfPoints = 0;
 }
예제 #4
0
        private static bool IsConvex(LinkedListNode <EarPoint> ele, EarPolygon poly)
        {
            LinkedListNode <EarPoint> a = poly.Previous(ele);
            LinkedListNode <EarPoint> b = ele;
            LinkedListNode <EarPoint> c = poly.Next(ele);

            return(GeoPolygonUtils.IsConvex(a.Value.mPoint, b.Value.mPoint, c.Value.mPoint));
        }
예제 #5
0
        public static List <List <Vector2> > Waypoint(EarPolygon poly, out List <List <Vector2> > lines) // 简单多边形 点组
        {
            List <Vector2>         vert     = new List <Vector2>();
            List <List <int> >     convexes = ConvexPolygonDecompose.Decompose(poly, ref vert);
            List <List <Vector2> > convexBorder;

            lines = Calculate(vert, convexes, out convexBorder);
            return(convexBorder);
        }
예제 #6
0
 public static List<List<int>> Decompose(EarPolygon poly, ref List<Vector2> vert)
 {
     EarClipping.Clip(poly);
     List<Vector2> triangles = new List<Vector2>();
     GeoUtils.FlatList(poly.mResults, ref triangles);
     List<int> indices = new List<int>();
     GeoUtils.MeshVertexPrimitiveType(triangles, ref vert, ref indices);
     return HMDecompose(vert, indices);
 }
예제 #7
0
        private static bool IsEar(LinkedListNode <EarPoint> ele, EarPolygon poly)
        {
            LinkedListNode <EarPoint> checkerN1 = poly.Next(ele);
            LinkedListNode <EarPoint> checker   = poly.Next(checkerN1);

            while (checker.Value.mIndex != poly.Previous(ele).Value.mIndex)
            {
                if (InTriangle(checker.Value, ele.Value, poly.Next(ele).Value, poly.Previous(ele).Value))
                {
                    return(false);
                }
                checker = poly.Next(checker);
            }
            return(true);
        }
예제 #8
0
 private static void OrientatePolygon(EarPolygon poly)
 {
     poly.CalculateArea();
     if (!poly.IsCCW())
     {
         poly.Reverse(-1);
     }
     for (int i = 0; i < poly.NumChildren(); i++)
     {
         poly[i].CalculateArea();
         if (poly[i].IsCCW())
         {
             poly[i].Reverse(-1);
         }
     }
 }
예제 #9
0
        private static List <LinkedListNode <EarPoint> > OrderPoints(EarPolygon poly, LinkedListNode <EarPoint> point)
        {
            LinkedListNode <EarPoint>         head           = poly.Get();
            List <LinkedListNode <EarPoint> > pointContainer = new List <LinkedListNode <EarPoint> >();

            activePoint = point;
            while (head != null)
            {
                pointContainer.Add(head);
                head = head.Next;
            }
            pointContainer.Sort((i, j) =>
            {
                Vector2 t1 = i.Value.mPoint - activePoint.Value.mPoint;
                Vector2 t2 = j.Value.mPoint - activePoint.Value.mPoint;
                return(t1.sqrMagnitude.CompareTo(t2.sqrMagnitude));
            });
            return(pointContainer);
        }
예제 #10
0
 /// <summary>
 /// 简单多边形或者三角面点数组
 /// </summary>
 /// <param name="tries"></param>
 /// <param name="isPolygon">是否为简单多边形</param>
 /// <param name="vert"></param>
 /// <returns></returns>
 public static List<List<int>> Decompose(List<Vector2> tries, bool isPolygon, ref List<Vector2> vert) 
 {
     if (isPolygon)
     {
         EarPolygon poly = new EarPolygon();
         foreach (Vector2 v in tries)
         {
             poly.AddPoint(v.x, v.y);
         }
         EarClipping.Clip(poly);
         List<Vector2> triangles = new List<Vector2>();
         GeoUtils.FlatList(poly.mResults, ref triangles);
         List<int> indices = new List<int>();
         GeoUtils.MeshVertexPrimitiveType(triangles, ref vert, ref indices);
         return HMDecompose(vert, indices);
     }
     else
     {
         List<int> indices = new List<int>();
         GeoUtils.MeshVertexPrimitiveType(tries, ref vert, ref indices);
         return HMDecompose(vert, indices);
     }
 }
예제 #11
0
        private static LinkedListNode <EarPoint> GetClosest(List <LinkedListNode <EarPoint> > pointsOrdered, int index, EarPolygon poly, LinkedListNode <EarPoint> innerPoint, EarPolygon polychild)
        {
            LinkedListNode <EarPoint> a = innerPoint;
            LinkedListNode <EarPoint> b = pointsOrdered[index];
            LinkedListNode <EarPoint> c = poly.Get();
            bool intersection           = false;

            do
            {
                intersection = DoIntersect(a.Value, b.Value, c.Value, poly.Next(c).Value);
                c            = c.Next;
            } while ((!intersection) && (c != null));
            if (!intersection)
            {
                c = a;
                do
                {
                    intersection = DoIntersect(a.Value, b.Value, c.Value, polychild.Next(c).Value);
                    c            = polychild.Next(c);
                } while ((!intersection) && (c.Value != a.Value));
                if (!intersection)
                {
                    return(b);
                }
            }
            return(GetClosest(pointsOrdered, index + 1, poly, innerPoint, polychild));
        }
예제 #12
0
        private static KeyValuePair <LinkedListNode <EarPoint>, LinkedListNode <EarPoint> > GetSplit(EarPolygon outer, EarPolygon inner, float smallestX)
        {
            LinkedListNode <EarPoint> smallest = inner.Get();

            do
            {
                if (smallest.Value[0] == smallestX)
                {
                    break;
                }
                smallest = smallest.Next;
            } while (smallest != null);

            LinkedListNode <EarPoint> closest = GetClosest(OrderPoints(outer, smallest), 0, outer, smallest, inner);
            KeyValuePair <LinkedListNode <EarPoint>, LinkedListNode <EarPoint> > split = new KeyValuePair <LinkedListNode <EarPoint>, LinkedListNode <EarPoint> >(smallest, closest);

            return(split);
        }
예제 #13
0
 public static List <Vector4> Merge(EarPolygon poly)
 {
     OrientatePolygon(poly);
     return(MergePolygon(poly));
 }
예제 #14
0
 public static void Clip(EarPolygon poly)
 {
     Merge(poly);
     RecordEars(poly);
 }
예제 #15
0
 public void AddChild(EarPolygon child)
 {
     mChildren.Add(child);
 }