private void EffectResist(StatEffect effect)
        {
            DamageDisplay display = Instantiate(displayPrefab, displayParent);

            display.displayText.color  = resistColor;
            display.displayText.text   = "RESIST";
            display.transform.position = display.transform.position - new Vector3(0, -0.1f, 0);
        }
        private void DamageImmune()
        {
            DamageDisplay display = Instantiate(displayPrefab, displayParent);

            display.displayText.color  = immuneColor;
            display.displayText.text   = "IMMUNE";
            display.transform.position = display.transform.position - new Vector3(0, -0.1f, 0);
        }
        private void DisplayDamage()
        {
            DamageDisplay display = Instantiate(displayPrefab, displayParent);

            display.displayText.color = damageColor;
            display.displayText.text  = "-" + Mathf.RoundToInt(dmgSinceLast);
            dmgSinceLast = 0;
            lastDisplay  = Time.time;
        }