public TownController(GameWorld gameWorld, ISaveGameRepository saveGameRepository, IAsciiArtRepository asciiArtRepository, IDice dice) { _gameWorld = gameWorld; _saveGameRepository = saveGameRepository; _asciiArtRepository = asciiArtRepository; _dice = dice; }
public NewGameController(ISaveGameRepository saveGameRepository, IAsciiArtRepository asciiArtRepository, IStatsGenerator statsGenerator, GameWorld gameWorld) { _saveGameRepository = saveGameRepository; _asciiArtRepository = asciiArtRepository; _statsGenerator = statsGenerator; _gameWorld = gameWorld; }
public InnController(GameWorld gameWorld, ISaveGameRepository saveGameRepository, IAsciiArtRepository asciiArtRepository, IDice dice) { _gameWorld = gameWorld; _saveGameRepository = saveGameRepository; _asciiArtRepository = asciiArtRepository; _dice = dice; _title = "Welcome to the Tolbooth Tavern. The food ain't great and the beds aren't soft. But it's the only Inn in town."; }
public SpellBookController(GameWorld gameWorld, IAsciiArtRepository asciiArtRepository, IDice dice) { _gameWorld = gameWorld; _asciiArtRepository = asciiArtRepository; _dice = dice; _title = DefaultTitle; _information = DefaultInformation; }
public LoadGameController(ISaveGameRepository saveGameRepository, IAsciiArtRepository asciiArtRepository, GameWorld gameWorld) { _saveGameRepository = saveGameRepository; _asciiArtRepository = asciiArtRepository; _gameWorld = gameWorld; }
public void LoadToGameWorld(GameWorld gameWorld) { var player = new Player { BaseStats = Stats, Class = Game.Class.FromName(Class), Level = Level, Gold = Gold, Experience = Experience, Name = CharacterName, Race = Game.Race.FromName(Race), Weapon = Weapon }; player.CurrentHitPoints = player.MaxHitPoints; player.CurrentEnergy = player.MaxEnergy; gameWorld.Player = player; gameWorld.SaveGameId = Id; gameWorld.CurrentDungeonLevel = CurrentDungeonLevel; gameWorld.TotalNumberOfMonstersDefeated = TotalNumberOfMonstersDefeated; gameWorld.Player.ClearInventory(); if (Inventory != null) { foreach (var item in Inventory) { gameWorld.Player.AddItemToInventory(item); } } gameWorld.Player.ClearSpellBook(); if (SpellBook != null) { foreach (var spell in SpellBook) { gameWorld.Player.AddSpellToSpellBook(spell); } } gameWorld.BossesDefeated.Clear(); if (BossesDefeated != null) { foreach (var boss in BossesDefeated) { gameWorld.BossesDefeated.Add(boss); } } }
public static SaveGameData FromGameWorld(GameWorld gameWorld) { var saveGameData = new SaveGameData { BossesDefeated = new List<string>(gameWorld.BossesDefeated), CharacterName = gameWorld.Player.Name, Class = gameWorld.Player.Class.Name, CurrentDungeonLevel = gameWorld.CurrentDungeonLevel, Id = gameWorld.SaveGameId, Level = gameWorld.Player.Level, Gold = gameWorld.Player.Gold, Experience = gameWorld.Player.Experience, Race = gameWorld.Player.Race.Name, Stats = gameWorld.Player.BaseStats, TotalNumberOfMonstersDefeated = gameWorld.TotalNumberOfMonstersDefeated, Weapon = gameWorld.Player.Weapon, Inventory = gameWorld.Player.Inventory.ToList(), SpellBook = gameWorld.Player.SpellBook.ToList() }; return saveGameData; }