public void LoadData() { int length = FiniteStateMachineData.StateDatas.Length; if (stateDataGraphs.Length < length) { var temp = new StateDataGraph[length]; stateDataGraphs.CopyTo(temp, 0); } for (int i = 0; i < length; i++) { if (stateDataGraphs[i] == null) { stateDataGraphs[i] = new StateDataGraph(); stateDataGraphs[i].StateData = FiniteStateMachineData.StateDatas[i]; } } }
public void AddState() { var statData = new StateData(); var stateDataGraph = new StateDataGraph() { StateData = statData }; int length = FiniteStateMachineData.StateDatas.Length + 1; var temp = new StateDataGraph[length]; stateDataGraphs.CopyTo(temp, 0); stateDataGraphs = temp; stateDataGraphs[length - 1] = stateDataGraph; var temp2 = new StateData[length]; FiniteStateMachineData.StateDatas.CopyTo(temp2, 0); FiniteStateMachineData.StateDatas = temp2; FiniteStateMachineData.StateDatas[length - 1] = statData; }