public NullVertexMorphAnimationFrame AppendVertexMorphAnimationFrame() { NullVertexMorphAnimationFrame av = new NullVertexMorphAnimationFrame(); mVertexMorphFrameList.Add(av); return(av); }
protected bool RotateVertexMorphAnimationFrame(NullVertexMorphAnimationFrame vertexMorphAnimationFrame, float angle) { if (vertexMorphAnimationFrame == null || vertexMorphAnimationFrame.GetMorphObjectCount() == 0) { return(false); } bool res = true; for (int i = 0; i < vertexMorphAnimationFrame.GetMorphObjectCount(); i++) { NullVertexMorphObject vertexMorphObject = vertexMorphAnimationFrame[i]; res &= RotateVertexMorphObject(vertexMorphObject, angle); } return(res); }
protected bool RotateVertexMorphAnimation(NullVertexMorphAnimation vertexMorphAnimation, float angle) { if (vertexMorphAnimation == null || vertexMorphAnimation.GetFrameCount() == 0) { return(false); } bool res = true; for (int i = 0; i < vertexMorphAnimation.GetFrameCount(); i++) { NullVertexMorphAnimationFrame animFrame = vertexMorphAnimation[i]; res &= RotateVertexMorphAnimationFrame(animFrame, angle); } return(res); }
public bool BuildIndexedPrimitives() { bool res = false; if (mMeshObjectList != null) { List <NullMergeIndex> indexMapping = new List <NullMergeIndex>(); for (int i = 0; i < mMeshObjectList.GetMeshObjectCount(); i++) { NullMeshObject meshObject = mMeshObjectList[i]; res |= meshObject.BuildIndexedPrimitives(indexMapping); if (meshObject.IsVertexAnimationMeshObject() && mVertexMorphAnimations != null) { for (int k = 0; k < mVertexMorphAnimations.GetAnimationCount(); k++) { NullVertexMorphAnimation animation = mVertexMorphAnimations[k]; for (int j = 0; j < animation.GetFrameCount(); j++) { NullVertexMorphAnimationFrame animationFrame = animation[j]; NullVertexMorphObject morphObject = animationFrame.FindMorphAnimationNodeByIndex(i); Assert.IsTrue(morphObject != null, ""); res |= morphObject.BuildIndexedPrimitives(indexMapping); } } } } } //try extract mesh-objects and skeleton-bindings if (mSkinObjectList != null) { for (int i = 0; i < mSkinObjectList.GetMeshObjectCount(); i++) { List <NullMergeIndex> indexMapping = new List <NullMergeIndex>(); NullMeshObject meshObject = mSkinObjectList[i]; res |= meshObject.BuildIndexedPrimitives(indexMapping); if (mSkeletonBinding != null && indexMapping.Count > 0) { NullSkeletonPiece skeletonPiece = mSkeletonBinding[i]; res |= skeletonPiece.BuildIndexedPrimitives(indexMapping); } } } return(res); }
public bool ExtractToTriangles() { bool res = false; //try extract mesh-objects and vertex-morph animations if (mMeshObjectList != null) { for (int i = 0; i < mMeshObjectList.GetMeshObjectCount(); i++) { List <Vector3Int> originalFaceIndices = new List <Vector3Int>(); NullMeshObject meshObject = mMeshObjectList[i]; res |= meshObject.ExtractToTriangles(originalFaceIndices); if (meshObject.IsVertexAnimationMeshObject() && mVertexMorphAnimations != null) { for (int k = 0; k < mVertexMorphAnimations.GetAnimationCount(); k++) { NullVertexMorphAnimation animation = mVertexMorphAnimations[k]; for (int j = 0; j < animation.GetFrameCount(); j++) { NullVertexMorphAnimationFrame animationFrame = animation[j]; NullVertexMorphObject morphObject = animationFrame.FindMorphAnimationNodeByIndex(i); Assert.IsTrue(morphObject != null, ""); switch (meshObject.GetMeshObjectType()) { case NullPrimitiveType.MOT_INDEXED_PRIMITIVES: res |= morphObject.ExtractToTrianglesFromIndexedPrimitives(originalFaceIndices); break; //case NullPrimitiveType.MOT_TRIANGLE_STRIPS: // res |= morphObject.ExtractToTrianglesFromStrips(meshObject.GetTriangleCount()); // break; } } } } originalFaceIndices.Clear(); } } //try extract mesh-objects and skeleton-bindings if (mSkinObjectList != null) { for (int i = 0; i < mSkinObjectList.GetMeshObjectCount(); i++) { List <Vector3Int> originalFaceIndices = new List <Vector3Int>(); NullMeshObject meshObject = mSkinObjectList[i]; res |= meshObject.ExtractToTriangles(originalFaceIndices); if (mSkeletonBinding != null && mSkeletonBinding.GetSkeletonBindingCount() > 0) { NullSkeletonPiece skeletonPiece = mSkeletonBinding[i]; switch (meshObject.GetMeshObjectType()) { case NullPrimitiveType.MOT_INDEXED_PRIMITIVES: res |= skeletonPiece.ExtractToTrianglesFromIndexedPrimitives(originalFaceIndices); break; //case HexMeshObject::MOT_TRIANGLE_STRIPS: // res |= skeletonPiece.ExtractToTrianglesFromStrips(meshObject.GetTriangleCount()); // break; } } } } return(res); }