public void DoAutoCenter(Vector3 center) { for (int i = 0; i < MeshObjectList.Count; i++) { NullMeshObject meshObject = MeshObjectList[i]; for (int j = 0; j < meshObject.GetVertexCount(); j++) { Vector3 v = Vector3.zero; meshObject.GetVertex(j, ref v); v -= center; meshObject.SetVertex(j, v); } } }