public void TestGetExtendedState() { var gamePad = new MockedGamePad(); gamePad.GetExtendedState(); // No exception means success }
public void TestPovs(int pov) { var gamePad = new MockedGamePad(); gamePad.PovCount = pov + 1; gamePad.MovePov(pov, 12345); gamePad.Update(); Assert.AreEqual(12345, gamePad.GetExtendedState().GetPov(pov)); }
public void TestAxisMovement() { var gamePad = new MockedGamePad(); foreach (ExtendedAxes axis in Enum.GetValues(typeof(ExtendedAxes))) { gamePad.AvailableAxes = axis; gamePad.MoveAxis(axis, 0.1234f); gamePad.Update(); Assert.AreEqual(0.1234f, gamePad.GetExtendedState().GetAxis(axis)); } }
public void TestSliderMovement() { var gamePad = new MockedGamePad(); foreach (ExtendedSliders slider in Enum.GetValues(typeof(ExtendedSliders))) { gamePad.AvailableSliders = slider; gamePad.MoveSlider(slider, 0.1234f); gamePad.Update(); Assert.AreEqual(0.1234f, gamePad.GetExtendedState().GetSlider(slider)); } }
public void TestExtendedButtons() { var gamePad = new MockedGamePad(); gamePad.ButtonCount = 128; for (int index = 0; index < 128; ++index) { ExtendedGamePadState state = gamePad.GetExtendedState(); Assert.IsFalse(state.IsButtonDown(index)); gamePad.Press(index); gamePad.Update(); state = gamePad.GetExtendedState(); Assert.IsTrue(state.IsButtonDown(index)); gamePad.Release(index); gamePad.Update(); state = gamePad.GetExtendedState(); Assert.IsFalse(state.IsButtonDown(index)); } }