public void SetData(DirectionalLight light)
        {
            this.light = null;

            textBox1.Text = String.Format("{0}, {1}, {2}", light.Direction.X, light.Direction.Y, light.Direction.Z);

            this.light = light;
        }
예제 #2
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        public static DirectionalLight FromXml(XmlElement lightNode)
        {
            DirectionalLight light = new DirectionalLight();
            light.FromXmlNode(lightNode);

            XmlNode direction = lightNode.SelectSingleNode("direction");
            if (direction != null)
            {
                float x = float.Parse(direction.Attributes["x"].InnerText);
                float y = float.Parse(direction.Attributes["y"].InnerText);
                float z = float.Parse(direction.Attributes["z"].InnerText);
                light.direction = new Vector3(x, y, z);
            }

            return light;
        }
예제 #3
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        public void SetEffect(RenderingEffect effect)
        {
            this.effect = effect;
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, 1, -1);
            light.Enabled = true;
            setup.lights.Add(light);
            effect.SetupWithLights(setup);
            effect.SetupForDevice(outSettings);
        }
예제 #4
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        public MoleculeSceneManager(Device device, OutputSettings outSettings)
            : base(device)
        {
            
            screenEntities = new List<IScreenSpaceEntity>();
            postSceneWorldEntities = new List<IEntity>();
            postSceneViewEntities = new List<ViewSpaceEntity>();
            zCompareViewEntities = new SortedList<float, ViewSpaceEntity>();

            //effect = new ShadowMappingEffect(device, HashTableSettings.Instance, 1);//PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect = new PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, -1, -1);
            light.Enabled = true;
            setup.lights.Add(light);

            effect.SetupWithLights(setup);
            effect.SetupForDevice(this.outSettings = outSettings);
            
            /*ppEffect = new BloomEffect(device, HashTableSettings.Instance);
            ppEffect.LoadResources();
            ppEffect.SetupWithLights(setup);*/
            effect.SetupForDevice(this.outSettings);
        }
 public override void SetupWithLights(LightingSetup setup)
 {
     if (setup == null)
     {
         setup = new LightingSetup();
         DirectionalLight light = new DirectionalLight();
         light.Clr = Color.White;
         light.Direction = new Vector3(1, -1, -1);
         light.Enabled = true;
         light.Name = "light0";
         setup.lights.Add(light);
     }
     this.setup = setup;
 }