public ConnectionDialog(EmuDebugger debugger) : this() { this.Icon = Properties.Resources.MainIcon; this.Debugger = debugger; this.cancelButton.Enabled = false; }
public ConnectionDialog( EmuDebugger debugger ) : this() { this.Icon = Properties.Resources.MainIcon; this.Debugger = debugger; this.cancelButton.Enabled = false; }
public BreakpointManager( EmuDebugger debugger ) { this.Debugger = debugger; _breakpoints = new List<Breakpoint>( 100 ); _breakpointLookup = new Dictionary<int, Breakpoint>( 100 ); _addressBreakpointLookup = new Dictionary<uint, Breakpoint>( 100 ); _biosBreakpointLookup = new Dictionary<BiosFunctionToken, Breakpoint>( 100 ); }
public BreakpointManager(EmuDebugger debugger) { this.Debugger = debugger; _breakpoints = new List <Breakpoint>(100); _breakpointLookup = new Dictionary <int, Breakpoint>(100); _addressBreakpointLookup = new Dictionary <uint, Breakpoint>(100); _biosBreakpointLookup = new Dictionary <BiosFunctionToken, Breakpoint>(100); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault( false ); EmuDebugger debugger = new EmuDebugger(); debugger.View.Show(); Application.Run( debugger.View ); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); EmuDebugger debugger = new EmuDebugger(); debugger.View.Show(); Application.Run(debugger.View); }
public CodeView( EmuDebugger debugger ) : this() { this.Debugger = debugger; this.LoadSettings(); this.disassemblyControl1.Debugger = debugger; this.disassemblyControl1.RegisterValueChanged += new EventHandler( disassemblyControl1_RegisterValueChanged ); this.Disable(); }
public CodeView(EmuDebugger debugger) : this() { this.Debugger = debugger; this.LoadSettings(); this.disassemblyControl1.Debugger = debugger; this.disassemblyControl1.RegisterValueChanged += new EventHandler(disassemblyControl1_RegisterValueChanged); this.Disable(); }
public DebugView(EmuDebugger debugger) : this() { this.Icon = Properties.Resources.MainIcon; this.Debugger = debugger; // Toolstrips are broken - need to remove/readd to get on the same line this.toolStripContainer1.TopToolStripPanel.Controls.Clear(); this.controlToolStrip.Location = Point.Empty; this.windowsToolStrip.Location = Point.Empty; this.locationToolStrip.Location = Point.Empty; // Add in reverse order this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.locationToolStrip); this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.windowsToolStrip); this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.controlToolStrip); this.Debugger.StateChanged += new EventHandler(Debugger_StateChanged); }
public DebugView( EmuDebugger debugger ) : this() { this.Icon = Properties.Resources.MainIcon; this.Debugger = debugger; // Toolstrips are broken - need to remove/readd to get on the same line this.toolStripContainer1.TopToolStripPanel.Controls.Clear(); this.controlToolStrip.Location = Point.Empty; this.windowsToolStrip.Location = Point.Empty; this.locationToolStrip.Location = Point.Empty; // Add in reverse order this.toolStripContainer1.TopToolStripPanel.Controls.Add( this.locationToolStrip ); this.toolStripContainer1.TopToolStripPanel.Controls.Add( this.windowsToolStrip ); this.toolStripContainer1.TopToolStripPanel.Controls.Add( this.controlToolStrip ); this.Debugger.StateChanged += new EventHandler( Debugger_StateChanged ); }