static int PushMaterial(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.PushMaterial(arg0); return(0); } else if (count == 3) { Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Material arg1 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 3); obj.PushMaterial(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Nova.PostProcessing.PushMaterial")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); obj.ClearLayer(); return(0); } else if (count == 2) { Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ClearLayer(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Nova.PostProcessing.ClearLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void Awake() { gameState = Utils.FindNovaGameController().GameState; cameraPP = mainCamera.GetComponent <PostProcessing>(); if (!string.IsNullOrEmpty(luaName)) { LuaRuntime.Instance.BindObject(luaName, this); gameState.AddRestorable(this); } }
public override void Awake() { base.Awake(); if (barrelMaterial != null) { barrelMaterialInstance = new Material(barrelMaterial); } uiPP = UICameraHelper.Active.GetComponent <PostProcessing>(); }
static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); obj.OnDestroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Restore(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); Nova.IRestoreData arg0 = (Nova.IRestoreData)ToLua.CheckObject <Nova.IRestoreData>(L, 2); obj.Restore(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetRestoreData(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); Nova.IRestoreData o = obj.GetRestoreData(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnRenderImage(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Nova.PostProcessing obj = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2); UnityEngine.RenderTexture arg1 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 3); obj.OnRenderImage(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_asProxyOf(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; Nova.PostProcessing ret = obj.asProxyOf; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index asProxyOf on a nil value")); } }
static int set_cameraPP(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.TimelineController obj = (Nova.TimelineController)o; Nova.PostProcessing arg0 = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 2); obj.cameraPP = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cameraPP on a nil value")); } }
static int set_layersCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.layersCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layersCount on a nil value")); } }
static int set_asProxyOf(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; Nova.PostProcessing arg0 = (Nova.PostProcessing)ToLua.CheckObject <Nova.PostProcessing>(L, 2); obj.asProxyOf = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index asProxyOf on a nil value")); } }
static int set_luaName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; string arg0 = ToLua.CheckString(L, 2); obj.luaName = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index luaName on a nil value")); } }
static int get_restorableObjectName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; string ret = obj.restorableObjectName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index restorableObjectName on a nil value")); } }
static int get_layersCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.PostProcessing obj = (Nova.PostProcessing)o; int ret = obj.layersCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index layersCount on a nil value")); } }
static int get_cameraPP(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.TimelineController obj = (Nova.TimelineController)o; Nova.PostProcessing ret = obj.cameraPP; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cameraPP on a nil value")); } }
public void SetTimelinePrefab(string timelinePrefabName) { if (timelinePrefabName == currentTimelinePrefabName) { return; } ClearTimelinePrefab(); timelinePrefab = LoadTimelinePrefab(timelinePrefabName); timeline = Instantiate(timelinePrefab, transform); timeline.SetActive(false); playableDirector = timeline.GetComponent <PlayableDirector>(); if (playableDirector != null) { playableDirector.timeUpdateMode = DirectorUpdateMode.Manual; playableDirector.playOnAwake = false; playableDirector.Evaluate(); } Camera newCamera = timeline.GetComponentInChildren <Camera>(); if (newCamera != null) { PostProcessing ppClient = newCamera.GetComponent <PostProcessing>(); ppClient.asProxyOf = cameraPP; mainCamera.GetComponent <CameraController>().overridingCamera = newCamera; mainCamera.enabled = false; newCamera.targetTexture = mainCamera.targetTexture; this.RuntimeAssert(newCamera.GetComponent <CameraController>() == null, "Timeline does not include another CameraController."); // Debug.Log("Switched main camera to timeline provided camera"); } timeline.SetActive(true); currentTimelinePrefabName = timelinePrefabName; }