static int Ensure(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); Nova.MaterialPoolComponent o = Nova.MaterialPoolComponent.Ensure(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetRestorableMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Nova.MaterialPoolComponent obj = (Nova.MaterialPoolComponent)ToLua.CheckObject <Nova.MaterialPoolComponent>(L, 1); string arg0 = ToLua.CheckString(L, 2); Nova.RestorableMaterial o = obj.GetRestorableMaterial(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public virtual void Restore(IRestoreData restoreData) { var data = restoreData as CompositeSpriteControllerBaseRestoreData; data.transformRestoreData.Restore(transform); color = data.color; if (spriteRenderer != null) { // Material must be RestorableMaterial or DefaultMaterial if (data.materialRestoreData != null) { MaterialFactory factory = MaterialPoolComponent.Ensure(gameObject).factory; spriteRenderer.material = RestorableMaterial.RestoreMaterialFromData(data.materialRestoreData, factory); } else { spriteRenderer.material = MaterialPoolComponent.Ensure(gameObject).defaultMaterial; } } RenderQueueOverrider.Ensure(gameObject).renderQueue = data.renderQueue; if (data.currentImageName == currentImageName) { return; } if (!string.IsNullOrEmpty(data.currentImageName)) { string[] parts = StringToPoseArray(data.currentImageName); if (parts.Length == 1) { SetImage(data.currentImageName, fade: false); } else { SetPose(parts, fade: false); } } else { ClearImage(fade: false); } }
static int get_defaultMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.MaterialPoolComponent obj = (Nova.MaterialPoolComponent)o; UnityEngine.Material ret = obj.defaultMaterial; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultMaterial on a nil value")); } }
static int set_defaultMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.MaterialPoolComponent obj = (Nova.MaterialPoolComponent)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.defaultMaterial = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultMaterial on a nil value")); } }
static int get_factory(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.MaterialPoolComponent obj = (Nova.MaterialPoolComponent)o; Nova.MaterialFactory ret = obj.factory; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index factory on a nil value")); } }
private void Awake() { renderer = GetComponent <Renderer>(); if (renderer == null) { var textureChanger = GetComponent <GameOverlayTextureChanger>(); if (textureChanger != null) { renderer = textureChanger.actualImageObject.GetComponent <Renderer>(); } } image = GetComponent <Image>(); // Create MaterialPoolComponent to keep an instance of DefaultMaterial MaterialPoolComponent.Ensure(gameObject); renderQueue = GetRenderQueue(); }
public void Restore(IRestoreData restoreData) { var data = restoreData as PostProcessingRestoreData; // Materials must be RestorableMaterial MaterialFactory factory = MaterialPoolComponent.Ensure(gameObject).factory; layers.Clear(); foreach (var layerData in data.layersData) { var layer = new List <Material>(); foreach (var materialRestoreData in layerData) { var material = RestorableMaterial.RestoreMaterialFromData(materialRestoreData, factory); layer.Add(material); } layers.Add(layer); } layersEnabledUntil = data.layersEnabledUntil; }