static int get_id(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.MaterialFloatAnimationProperty obj = (Nova.MaterialFloatAnimationProperty)o; string ret = obj.id; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index id on a nil value")); } }
static int _CreateNova_MaterialFloatAnimationProperty(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1); string arg1 = ToLua.CheckString(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); Nova.MaterialFloatAnimationProperty obj = new Nova.MaterialFloatAnimationProperty(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <Nova.UseRelativeValue>(L, 4)) { UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1); string arg1 = ToLua.CheckString(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); Nova.UseRelativeValue arg3 = (Nova.UseRelativeValue)ToLua.ToObject(L, 4); Nova.MaterialFloatAnimationProperty obj = new Nova.MaterialFloatAnimationProperty(arg0, arg1, arg2, arg3); ToLua.PushObject(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <float>(L, 4)) { UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1); string arg1 = ToLua.CheckString(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); Nova.MaterialFloatAnimationProperty obj = new Nova.MaterialFloatAnimationProperty(arg0, arg1, arg2, arg3); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Nova.MaterialFloatAnimationProperty.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }