예제 #1
0
        /// <summary>
        /// Play the voice when the dialogue actually changes
        /// </summary>
        /// <param name="dialogueChangedEventData"></param>
        private void OnDialogueChanged(DialogueChangedEventData dialogueChangedEventData)
        {
            if (willSaySomething)
            {
                audioSource.Play();
            }

            willSaySomething = false;
        }
예제 #2
0
        private void OnDialogueChanged(DialogueChangedEventData dialogueChangedEventData)
        {
            var logEntry           = Instantiate(LogEntryPrefab);
            var logEntryController = logEntry.GetComponent <LogEntryController>();

            // TODO unassigned action to log entry buttons
            logEntryController.Init(
                dialogueChangedEventData.text,
                () => { }, () => { }, () => { }
                );
            logEntries.Add(logEntry);
            logEntry.transform.SetParent(logContent.transform);
        }
예제 #3
0
        /// <summary>
        /// The content of the dialogue box needs to be changed
        /// </summary>
        /// <param name="text"></param>
        private void OnDialogueChange(DialogueChangedEventData dialogueData)
        {
            var text = dialogueData.text;

            Debug.Log(string.Format("<color=green><b>{0}</b></color>", text));

            // Parse dialogue text
            var m = Regex.Match(text, namePattern);
            var dialogueStartIndex = 0;

            if (m.Success)
            {
                currentName        = m.Groups[nameGroup].Value;
                dialogueStartIndex = m.Length;
            }
            else
            {
                // no name is found
                currentName = "";
            }

            currentDialogue = text.Substring(dialogueStartIndex).Trim();

            // change display
            nameTextArea.text = currentName;
            if (!needAniamtion)
            {
                dialogueTextArea.text = currentDialogue;
                return;
            }

            // need animantion
            if (isAnimating)
            {
                StopCharacterAnimation();
            }

            StartCharacterAnimation();
        }