public void UnRegistSelf(MonoBase mono, params ushort[] msgs) { GameManager.Instance.UnRegistMessage(mono, msgs); }
public EventNode(MonoBase mono) { this.mono = mono; next = null; }
/// <summary> /// 注册自己 /// </summary> /// <param name="mono"></param> /// <param name="msgs"></param> public void RegistSelf(MonoBase mono, params ushort[] msgs) { UIManager.Instance.RegistMessage(mono, msgs); }