//byte[] beebTile = new byte[64]; public void ToBeebFiles(string Filename, Tiles tiles, LevelScreens screens) { string beebTilesFN = Filename + "_Unshifted.bin"; string beebTilesShiftedFN = Filename + "_Shifted.bin"; LeftShift leftShift = new LeftShift(); Tiles shiftedTiles = new Tiles(); WriteBeebTileFile(tiles, beebTilesFN); shiftedTiles = leftShift.ByTwoPixels(tiles); WriteBeebTileFile(shiftedTiles, beebTilesShiftedFN); int i = 0; foreach (LevelScreen level in screens.list) { string beebLevelFN = Filename + "_Level" + i + ".bin"; WriteBeebLevelFile(level, beebLevelFN); i++; } }
public void ToFile(string Filename, Tiles tiles, PaletteModel palette, SelectedColourModel selectedcolours, LevelScreens screens) { var serializer = new JavaScriptSerializer(); var serializedResult = serializer.Serialize(tiles.TileList.Select(x => new { x.tileNumber, x.Pixels, x.prevPixels })); var serPalette = new JavaScriptSerializer(); var serPaletteResult = serPalette.Serialize(palette.CurrentPalette); var serPalRes = serPalette.Serialize(palette.pal); var serSelColRes = serPalette.Serialize(selectedcolours.pal); var serLevelScreens = serializer.Serialize(screens.list); var AllResults = serializedResult + Constants.SEPARATOR + serPaletteResult + Constants.SEPARATOR + serPalRes + Constants.SEPARATOR + serSelColRes + Constants.SEPARATOR + serLevelScreens; System.IO.File.WriteAllText(Filename, AllResults); }
public void FromFile(string Filename, Tiles tiles, PaletteModel palette, SelectedColourModel selectedcolours, LevelScreens screens) { var stuff = System.IO.File.ReadAllText(Filename); string[] separatingChars = { Constants.SEPARATOR }; string[] SplitData = stuff.Split(separatingChars, System.StringSplitOptions.None); var deserialized = new JavaScriptSerializer(); tiles.TileList = deserialized.Deserialize <List <Tile> >(SplitData[0]); palette.CurrentPalette = deserialized.Deserialize <Constants.Colour[]>(SplitData[1]); selectedcolours.pal = deserialized.Deserialize <int[]>(SplitData[3]); screens.list = deserialized.Deserialize <List <LevelScreen> >(SplitData[4]); // var deserialized = new JavaScriptSerializer(); // tiles.TileList = deserialized.Deserialize<List<Tile>>(stuff); //palette.pal = deserialized.Deserialize<> }