public void Rule1(float dt, World world) { switch (s1) { case -1: count_down1 = (float)(-alpha * Math.Log(1 - world.___seed00.NextDouble())); goto case 3; case 3: if ((((count_down1)) > ((0f)))) { count_down1 = ((count_down1)) - ((dt)); s1 = 3; return; } else { goto case 1; } case 1: N = (true); s1 = 0; return; case 0: N = (false); s1 = -1; return; default: return; } }
public void Update(float dt, World world) { for (int x0 = 0; x0 < AS.Count; x0++) { AS[x0].Update(dt, world); } }
public RuleResult Rule0(float dt, World world) { switch (s0) { case -1: if (!N) { s0 = -1; return RuleResult.Done; } else { goto case 0; } case 0: Y = (Y); s0 = -1; return RuleResult.Working; default: return RuleResult.Done; } }
public void Update(float dt, World world) { this.Rule1(dt, world); this.Rule0(dt, world); }