/// <summary> /// Deletes this Node from it's host canvas and the save file /// </summary> public void Delete(bool silent = false) { if (!canvas.nodes.Contains(this)) { throw new UnityException("The Node " + name + " does not exist on the Canvas " + canvas.name + "!"); } if (!silent) { NodeEditorCallbacks.IssueOnDeleteNode(this); } #if UNITY_EDITOR if (!silent) { List <ConnectionPort> connectedPorts = new List <ConnectionPort>(); foreach (ConnectionPort port in connectionPorts) { // 'Encode' connected ports in one list (double level cannot be serialized) foreach (ConnectionPort conn in port.connections) { connectedPorts.Add(conn); } connectedPorts.Add(null); } Node deleteNode = this; UndoPro.UndoProManager.RecordOperation( () => NodeEditorUndoActions.RemoveNode(deleteNode), () => NodeEditorUndoActions.ReinstateNode(deleteNode, connectedPorts), "Delete Node"); // Make sure the deleted node is in the memory dump NodeEditorUndoActions.CompleteSOMemoryDump(canvas); } #endif canvas.nodes.Remove(this); for (int i = 0; i < connectionPorts.Count; i++) { connectionPorts[i].ClearConnections(true); } if (!silent) { canvas.Validate(); } }
/// <summary> /// Creates a node of the specified ID at pos on the specified canvas, optionally auto-connecting the specified output to a matching input /// silent disables any events, init specifies whether OnCreate should be called /// </summary> public static Node Create(string nodeID, Vector2 pos, NodeCanvas hostCanvas, ConnectionPort connectingPort = null, bool silent = false, bool init = true) { if (string.IsNullOrEmpty(nodeID) || hostCanvas == null) { throw new ArgumentException(); } if (!NodeCanvasManager.CheckCanvasCompability(nodeID, hostCanvas.GetType())) { throw new UnityException("Cannot create Node with ID '" + nodeID + "' as it is not compatible with the current canavs type (" + hostCanvas.GetType().ToString() + ")!"); } if (!hostCanvas.CanAddNode(nodeID)) { throw new UnityException("Cannot create Node with ID '" + nodeID + "' on the current canvas of type (" + hostCanvas.GetType().ToString() + ")!"); } // Create node from data NodeTypeData data = NodeTypes.getNodeData(nodeID); Node node = (Node)CreateInstance(data.type); if (node == null) { return(null); } // Init node state node.canvas = hostCanvas; node.name = node.Title; node.autoSize = node.DefaultSize; node.position = pos; ConnectionPortManager.UpdateConnectionPorts(node); if (init) { node.OnCreate(); } if (connectingPort != null) { // Handle auto-connection and link the output to the first compatible input for (int i = 0; i < node.connectionPorts.Count; i++) { if (node.connectionPorts[i].TryApplyConnection(connectingPort, true)) { break; } } } // Add node to host canvas hostCanvas.nodes.Add(node); if (!silent) { // Callbacks hostCanvas.OnNodeChange(connectingPort != null ? connectingPort.body : node); NodeEditorCallbacks.IssueOnAddNode(node); hostCanvas.Validate(); NodeEditor.RepaintClients(); } #if UNITY_EDITOR if (!silent) { List <ConnectionPort> connectedPorts = new List <ConnectionPort>(); foreach (ConnectionPort port in node.connectionPorts) { // 'Encode' connected ports in one list (double level cannot be serialized) foreach (ConnectionPort conn in port.connections) { connectedPorts.Add(conn); } connectedPorts.Add(null); } Node createdNode = node; UndoPro.UndoProManager.RecordOperation( () => NodeEditorUndoActions.ReinstateNode(createdNode, connectedPorts), () => NodeEditorUndoActions.RemoveNode(createdNode), "Create Node"); // Make sure the new node is in the memory dump NodeEditorUndoActions.CompleteSOMemoryDump(hostCanvas); } #endif return(node); }