public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); float curToolbarHeight = 0; if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(!Application.isPlaying); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "新建画布/"); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("重置画布"), false, ReloadCanvas); menu.AddSeparator(""); if (canvasCache.nodeCanvas.allowSceneSaveOnly) { menu.AddDisabledItem(new GUIContent("Save Canvas")); menu.AddDisabledItem(new GUIContent("Save Canvas As")); } else { menu.AddItem(new GUIContent("保存画布"), false, SaveCanvas); menu.AddItem(new GUIContent("另存画布"), false, SaveCanvasAs); } menu.AddSeparator(""); #endif menu.AddItem(new GUIContent("导入数据[未完成!]"), false, Import); menu.AddItem(new GUIContent("导出数据[未完成!]"), false, Export); // Show dropdown menu.Show(new Vector2(5, toolbarHeight)); } curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.Space(10); string fileName = Path.GetFileNameWithoutExtension(canvasCache.nodeCanvas.savePath); GUILayout.Button(new GUIContent(fileName, canvasCache.nodeCanvas.savePath), NodeEditorGUI.toolbarArrow); curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.EndHorizontal(); GUILayout.EndArea(); if (Event.current.type == EventType.Repaint) { toolbarHeight = curToolbarHeight; } }
/// <summary> /// Processes input events /// </summary> public static void InputEvents () { Event e = Event.current; mousePos = e.mousePosition; bool leftClick = e.button == 0, rightClick = e.button == 1, mouseDown = e.type == EventType.MouseDown, mousUp = e.type == EventType.MouseUp; if (ignoreInput (mousePos)) return; #region Change Node selection and focus // Choose focused and selected Node, accounting for focus changes curEditorState.focusedNode = null; if (mouseDown || mousUp) { curEditorState.focusedNode = NodeEditor.NodeAtPosition (mousePos); if (curEditorState.focusedNode != curEditorState.selectedNode) unfocusControls = true; if (mouseDown && leftClick) { curEditorState.selectedNode = curEditorState.focusedNode; RepaintClients (); } } // Perform above mentioned focus changes in Repaint, which is the only suitable time to do this if (unfocusControls && Event.current.type == EventType.Repaint) { GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; unfocusControls = false; } #if UNITY_EDITOR if (curEditorState.focusedNode != null) UnityEditor.Selection.activeObject = curEditorState.focusedNode; #endif #endregion switch (e.type) { case EventType.MouseDown: curEditorState.dragNode = false; curEditorState.panWindow = false; if (curEditorState.focusedNode != null) { // Clicked a Node if (rightClick) { // Node Context Click GenericMenu menu = new GenericMenu (); menu.AddItem (new GUIContent ("Delete Node"), false, ContextCallback, new NodeEditorMenuCallback ("deleteNode", curNodeCanvas, curEditorState)); menu.AddItem (new GUIContent ("Duplicate Node"), false, ContextCallback, new NodeEditorMenuCallback ("duplicateNode", curNodeCanvas, curEditorState)); if (curEditorState.focusedNode.AcceptsTranstitions) { menu.AddSeparator ("Seperator"); menu.AddItem (new GUIContent ("Make Transition"), false, ContextCallback, new NodeEditorMenuCallback ("startTransition", curNodeCanvas, curEditorState)); } menu.ShowAsContext (); e.Use (); } else if (leftClick) { // Detect click on a connection knob if (!CanvasGUIToScreenRect (curEditorState.focusedNode.rect).Contains (mousePos)) { // Clicked NodeEdge, check Node Inputs and Outputs NodeOutput nodeOutput = curEditorState.focusedNode.GetOutputAtPos (e.mousePosition); if (nodeOutput != null) { // Output clicked -> New Connection drawn from this curEditorState.connectOutput = nodeOutput; e.Use(); return; } NodeInput nodeInput = curEditorState.focusedNode.GetInputAtPos (e.mousePosition); if (nodeInput != null && nodeInput.connection != null) { // Input clicked -> Loose and edit Connection // TODO: Draw input from NodeInput curEditorState.connectOutput = nodeInput.connection; nodeInput.RemoveConnection (); e.Use(); } } } } else { // Clicked on canvas // NOTE: Panning is not done here but in LateEvents, so buttons on the canvas won't be blocked when clicking if (rightClick) { // Editor Context Click GenericMenu menu = new GenericMenu (); if (curEditorState.connectOutput != null) { // A connection is drawn, so provide a context menu with apropriate nodes to auto-connect foreach (Node node in NodeTypes.nodes.Keys) { // Iterate through all nodes and check for compability foreach (NodeInput input in node.Inputs) { if (input.type == curEditorState.connectOutput.type) { menu.AddItem (new GUIContent ("Add " + NodeTypes.nodes[node].adress), false, ContextCallback, new NodeEditorMenuCallback (node.GetID, curNodeCanvas, curEditorState)); break; } } } } else if (curEditorState.makeTransition != null && curEditorState.makeTransition.AcceptsTranstitions) { // A transition is drawn, so provide a context menu with nodes to auto-connect foreach (Node node in NodeTypes.nodes.Keys) { // Iterate through all nodes and check for compability if (node.AcceptsTranstitions) menu.AddItem (new GUIContent ("Add " + NodeTypes.nodes[node].adress), false, ContextCallback, new NodeEditorMenuCallback (node.GetID, curNodeCanvas, curEditorState)); } } else { // Ordinary context click, add all nodes to add foreach (Node node in NodeTypes.nodes.Keys) menu.AddItem (new GUIContent ("Add " + NodeTypes.nodes [node].adress), false, ContextCallback, new NodeEditorMenuCallback (node.GetID, curNodeCanvas, curEditorState)); } menu.ShowAsContext (); e.Use (); } } break; case EventType.MouseUp: if (curEditorState.focusedNode != null && curEditorState.connectOutput != null) { // Apply Drawn connections on node if theres a clicked input if (!curEditorState.focusedNode.Outputs.Contains (curEditorState.connectOutput)) { // An input was clicked, it'll will now be connected NodeInput clickedInput = curEditorState.focusedNode.GetInputAtPos (e.mousePosition); if (clickedInput.CanApplyConnection (curEditorState.connectOutput)) { // It can connect (type is equals, it does not cause recursion, ...) clickedInput.ApplyConnection (curEditorState.connectOutput); } } e.Use (); } curEditorState.makeTransition = null; curEditorState.connectOutput = null; curEditorState.dragNode = false; curEditorState.panWindow = false; break; case EventType.ScrollWheel: // Apply Zoom curEditorState.zoom = (float)Math.Round (Math.Min (2.0f, Math.Max (0.6f, curEditorState.zoom + e.delta.y / 15)), 2); RepaintClients (); break; case EventType.KeyDown: // TODO: Node Editor: Shortcuts if (e.keyCode == KeyCode.N) // Start Navigating (curve to origin / active Node) curEditorState.navigate = true; if (e.keyCode == KeyCode.LeftControl && curEditorState.selectedNode != null) { // Snap selected Node's position to multiples of 10 Vector2 pos = curEditorState.selectedNode.rect.position; pos = (pos - curEditorState.panOffset) / 10; pos = new Vector2 (Mathf.RoundToInt (pos.x), Mathf.RoundToInt (pos.y)); curEditorState.selectedNode.rect.position = pos * 10 + curEditorState.panOffset; } RepaintClients (); break; case EventType.KeyUp: if (e.keyCode == KeyCode.N) // Stop Navigating curEditorState.navigate = false; RepaintClients (); break; case EventType.MouseDrag: if (curEditorState.panWindow) { // Scroll everything with the current mouse delta curEditorState.panOffset += e.delta * curEditorState.zoom; foreach (Node node in curNodeCanvas.nodes) node.rect.position += e.delta * curEditorState.zoom; e.delta = Vector2.zero; RepaintClients (); } if (curEditorState.dragNode && curEditorState.selectedNode != null && GUIUtility.hotControl == 0) { // Drag the active node with the current mouse delta curEditorState.selectedNode.rect.position += e.delta * curEditorState.zoom; NodeEditorCallbacks.IssueOnMoveNode (curEditorState.selectedNode); e.delta = Vector2.zero; RepaintClients (); } else curEditorState.dragNode = false; break; } }
public void DrawToolbarGUI(Rect rect) { rect.height = toolbarHeight; GUILayout.BeginArea(rect, NodeEditorGUI.toolbar); GUILayout.BeginHorizontal(); float curToolbarHeight = 0; if (GUILayout.Button("File", NodeEditorGUI.toolbarDropdown, GUILayout.Width(50))) { GenericMenu menu = new GenericMenu(!Application.isPlaying); // New Canvas filled with canvas types NodeCanvasManager.FillCanvasTypeMenu(ref menu, NewNodeCanvas, "New Canvas/"); menu.AddSeparator(""); // Load / Save #if UNITY_EDITOR menu.AddItem(new GUIContent("Load Canvas"), false, LoadCanvas); menu.AddItem(new GUIContent("Reload Canvas"), false, ReloadCanvas); menu.AddSeparator(""); menu.AddItem(new GUIContent("Save Canvas"), false, SaveCanvas); menu.AddItem(new GUIContent("Save Canvas As"), false, SaveCanvasAs); menu.AddSeparator(""); foreach (var kv in ActionMenuTools.GetInstance().Getfolderdict()) { menu.AddItem(new GUIContent(kv.Key), false, kv.Value); } menu.AddSeparator(""); #endif // Import / Export filled with import/export types ImportExportManager.FillImportFormatMenu(ref menu, ImportCanvasCallback, "Import/"); ImportExportManager.FillExportFormatMenu(ref menu, ExportCanvasCallback, "Export/"); menu.AddSeparator(""); // Scene Saving string[] sceneSaves = NodeEditorSaveManager.GetSceneSaves(); if (sceneSaves.Length <= 0) // Display disabled item { menu.AddItem(new GUIContent("Load Canvas from Scene"), false, null); } else { foreach (string sceneSave in sceneSaves) // Display scene saves to load { menu.AddItem(new GUIContent("Load Canvas from Scene/" + sceneSave), false, LoadSceneCanvasCallback, sceneSave); } } menu.AddItem(new GUIContent("Save Canvas to Scene"), false, SaveSceneCanvasCallback); // Show dropdown menu.Show(new Vector2(5, toolbarHeight)); } curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.Label(new GUIContent("" + canvasCache.nodeCanvas.saveName + " (" + (canvasCache.nodeCanvas.livesInScene ? "Scene Save" : "Asset Save") + ")", "Opened Canvas path: " + canvasCache.nodeCanvas.savePath), NodeEditorGUI.toolbarLabel); GUILayout.Label("Type: " + canvasCache.typeData.DisplayString, NodeEditorGUI.toolbarLabel); curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = new Color(1, 0.3f, 0.3f, 1); if (GUILayout.Button("Force Re-init", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { NodeEditor.ReInit(true); canvasCache.nodeCanvas.Validate(); } #if !UNITY_EDITOR GUILayout.Space(5); if (GUILayout.Button("Quit", NodeEditorGUI.toolbarButton, GUILayout.Width(100))) { Application.Quit(); } #endif curToolbarHeight = Mathf.Max(curToolbarHeight, GUILayoutUtility.GetLastRect().yMax); GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); GUILayout.EndArea(); if (Event.current.type == EventType.Repaint) { toolbarHeight = curToolbarHeight; } }