//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI(){ if (!Application.isPlaying && GUILayout.Button("Select Property")){ System.Action<MethodInfo> MethodSelected = (method)=> { functionWrapper = ReflectedActionWrapper.Create(method, blackboard); }; if (agent != null){ EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(void), typeof(object), MethodSelected, 1, true, false); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) menu = EditorUtils.GetMethodSelectionMenu(t, typeof(void), typeof(object), MethodSelected, 1, true, false, menu); menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null){ GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name); UnityEditor.EditorGUILayout.LabelField("Set Type", functionWrapper.GetVariables()[0].varType.FriendlyName() ); GUILayout.EndVertical(); EditorUtils.BBParameterField("Set Value", functionWrapper.GetVariables()[0]); } }
public static ReflectedWrapper Create(MethodInfo method, IBlackboard bb) { if (method.ReturnType == typeof(void)) { return(ReflectedActionWrapper.Create(method, bb)); } return(ReflectedFunctionWrapper.Create(method, bb)); }
void SetMethod(MethodInfo method) { if (method != null){ functionWrapper = ReflectedActionWrapper.Create(method, blackboard); } }