void Start() { muzzleFlash = GetComponent <MuzzleFlash>(); shotsRemainingInBurst = stats.burstCount; nextShotTime = Time.time; triggerReleasedSinceLastShot = true; }
void Start() { muzzleFlash = GetComponent <MuzzleFlash>(); shotsRemainingInBurst = burstCount; projectilesRemainingInMag = projectilesPerMag; nextShotTime = Time.time; triggerReleasedSinceLastShot = true; }